forked from mttu-developers/konabot
精度修复
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@ -203,10 +203,12 @@ class IdiomGame:
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return TryVerifyState.VERIFIED_BUT_NO_NEXT
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return TryVerifyState.VERIFIED
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def get_user_score(self, user_id: str) -> int:
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def get_user_score(self, user_id: str) -> float:
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if user_id not in self.score_board:
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return 0
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return self.score_board[user_id]["score"]
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# 避免浮点数精度问题导致过长
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handled_score = round(self.score_board[user_id]["score"], 1)
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return handled_score
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def add_score(self, user_id: str, score: int):
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if user_id not in self.score_board:
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@ -377,7 +379,7 @@ async def end_game(event: BaseEvent, group_id: str):
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result_text += (
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f"{i + 1}. "
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+ UniMessage().at(user_id)
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+ f": {info['score'] + instance.get_all_buff_score()} 分\n"
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+ f": {round(info['score'] + instance.get_all_buff_score(), 1)} 分\n"
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)
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await evt.send(await result_text.export())
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instance.clear_score_board()
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