forked from mttu-developers/konabot
优化判定与计分规则
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@ -68,17 +68,19 @@ class TryStopState(Enum):
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class TryVerifyState(Enum):
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VERIFIED = 0
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NOT_IDIOM = 1
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WRONG_FIRST_CHAR = 2
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VERIFIED_BUT_NO_NEXT = 3
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VERIFIED_GAME_END = 4
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VERIFIED_AND_REAL = 1
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NOT_IDIOM = 2
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WRONG_FIRST_CHAR = 3
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VERIFIED_BUT_NO_NEXT = 4
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VERIFIED_GAME_END = 5
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class IdiomGame:
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ALL_WORDS = [] # 所有四字词语
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ALL_IDIOMS = [] # 所有成语
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INSTANCE_LIST: dict[str, "IdiomGame"] = {} # 群号对应的游戏实例
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IDIOM_FIRST_CHAR = {} # 成语首字字典
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IDIOM_FIRST_CHAR = {} # 所有成语包括词语的首字字典
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AVALIABLE_IDIOM_FIRST_CHAR = {} # 真正有效的成语首字字典
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__inited = False
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@ -181,7 +183,7 @@ class IdiomGame:
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"""
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判断是否有成语可以接
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"""
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return last_char in IdiomGame.IDIOM_FIRST_CHAR
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return last_char in IdiomGame.AVALIABLE_IDIOM_FIRST_CHAR
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def _verify_idiom(self, idiom: str, user_id: str) -> TryVerifyState:
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# 新成语的首字应与上一条成语的尾字相同
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@ -193,6 +195,8 @@ class IdiomGame:
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self.last_idiom = idiom
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self.last_char = idiom[-1]
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self.add_score(user_id, 1)
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if idiom in IdiomGame.ALL_IDIOMS:
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self.add_score(user_id, 4) # 再加 4 分
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self.remain_rounds -= 1
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if self.remain_rounds <= 0:
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self.now_playing = False
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@ -201,6 +205,8 @@ class IdiomGame:
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# 没有成语可以接了,自动跳过
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self._skip_idiom_async()
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return TryVerifyState.VERIFIED_BUT_NO_NEXT
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if idiom in IdiomGame.ALL_IDIOMS:
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return TryVerifyState.VERIFIED_AND_REAL # 真实成语
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return TryVerifyState.VERIFIED
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def get_user_score(self, user_id: str) -> float:
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@ -223,6 +229,13 @@ class IdiomGame:
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def get_last_char(self) -> str:
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return self.last_char
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@classmethod
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def random_idiom_starting_with(cls, first_char: str) -> Optional[str]:
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cls.init_lexicon()
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if first_char not in cls.IDIOM_FIRST_CHAR:
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return None
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return secrets.choice(cls.IDIOM_FIRST_CHAR[first_char])
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@classmethod
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def init_lexicon(cls):
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@ -288,6 +301,12 @@ class IdiomGame:
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cls.IDIOM_FIRST_CHAR[idiom[0]] = []
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cls.IDIOM_FIRST_CHAR[idiom[0]].append(idiom)
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# 根据真正的成语大表,划分出有效成语首字字典
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for idiom in cls.ALL_IDIOMS:
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if idiom[0] not in cls.AVALIABLE_IDIOM_FIRST_CHAR:
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cls.AVALIABLE_IDIOM_FIRST_CHAR[idiom[0]] = []
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cls.AVALIABLE_IDIOM_FIRST_CHAR[idiom[0]].append(idiom)
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evt = on_alconna(
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Alconna(
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@ -421,7 +440,8 @@ async def _(target: DepLongTaskTarget):
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instance = IdiomGame.INSTANCE_LIST.get(group_id)
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if not instance or not instance.get_playing_state():
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return
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await evt.send(await UniMessage().text("你们太菜了!全部扣100分!").export())
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avaliable_idiom = IdiomGame.random_idiom_starting_with(instance.get_last_char())
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await evt.send(await UniMessage().text(f"你们太菜了,全部扣100分!明明还可以接「{avaliable_idiom}」的!").export())
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idiom = await instance.skip_idiom(-100)
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await evt.send(
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await UniMessage().text(f"重新开始,下一个成语是「{idiom}」").export()
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@ -458,16 +478,24 @@ async def _(event: BaseEvent, msg: UniMsg, target: DepLongTaskTarget):
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await evt.send(
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await UniMessage()
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.at(user_id)
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.text("接不上!这个不一样!你被扣了 0.1 分!")
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.text(" 接不上!这个不一样!你被扣了 0.1 分!")
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.export()
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)
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return
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await evt.send(
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await UniMessage()
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.at(user_id)
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.text(f"接对了!你有 {instance.get_user_score(user_id)} 分!")
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.export()
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)
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if state == TryVerifyState.VERIFIED:
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await evt.send(
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await UniMessage()
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.at(user_id)
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.text(f" 接上了,喜提 1 分!你有 {instance.get_user_score(user_id)} 分!")
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.export()
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)
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elif state == TryVerifyState.VERIFIED_AND_REAL:
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await evt.send(
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await UniMessage()
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.at(user_id)
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.text(f" 接上了,这是个真实成语,喜提 5 分!你有 {instance.get_user_score(user_id)} 分!")
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.export()
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)
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if state == TryVerifyState.VERIFIED_GAME_END:
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await evt.send(await UniMessage().text("全部回合结束!").export())
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await end_game(event, group_id)
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