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Author SHA1 Message Date
0a822bf440 优化 konaph UX 并添加文档
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2025-10-26 03:55:31 +08:00
534a2c9e75 解密厨来了2
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2025-10-26 03:42:28 +08:00
a03cef4124 解密厨来了 2025-10-26 03:23:51 +08:00
16351792b6 修复成语接龙大家没被扣分的BUG
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2025-10-25 23:59:41 +08:00
7bbd4f81ee 成语接龙5.0、群空调功能
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2025-10-25 23:39:32 +08:00
4d5678efac Merge branch 'master' of https://gitea.service.jazzwhom.top/mttu-developers/konabot 2025-10-25 22:00:57 +08:00
c7229bb763 new render 2025-10-25 21:54:38 +08:00
6abc963ccf 优化提醒 UX
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2025-10-25 00:28:29 +08:00
881f38d187 调整 Web Renderer 的代码风格,完善类型注解
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2025-10-24 23:49:32 +08:00
17 changed files with 1361 additions and 151 deletions

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@ -51,13 +51,16 @@ class LongTaskTarget(BaseModel):
target_id: str
"沟通对象的 ID"
async def send_message(self, msg: UniMessage, at: bool = True) -> bool:
async def send_message(self, msg: UniMessage | str, at: bool = True) -> bool:
try:
bot = nonebot.get_bot(self.self_id)
except KeyError:
logger.warning(f"试图访问了不存在的 Bot。ID={self.self_id}")
return False
if isinstance(msg, str):
msg = UniMessage.text(msg)
if self.platform == "qq":
if not isinstance(bot, OBBot):
logger.warning(

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@ -16,8 +16,6 @@ from nonebot_plugin_alconna import Image, RefNode, Reply, UniMessage
from PIL import UnidentifiedImageError
from returns.result import Failure, Result, Success
from konabot.common.nb.exc import BotExceptionMessage
async def download_image_bytes(url: str) -> Result[bytes, str]:
# if "/matcha/cache/" in url:

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@ -0,0 +1,30 @@
from typing import Any, cast
import nonebot
from nonebot_plugin_alconna import UniMessage
from nonebot.adapters.onebot.v11 import Bot as OBBot
async def qq_broadcast(groups: list[str], msg: UniMessage[Any]):
bots: dict[str, OBBot] = {}
# group_id -> bot_id
availabilities: dict[str, str] = {}
for bot_id, bot in nonebot.get_bots().items():
if not isinstance(bot, OBBot):
continue
bots[bot_id] = bot
gl = await bot.get_group_list()
for g in gl:
gid = str(g.get("group_id", -1))
if gid in groups:
availabilities[gid] = bot_id
for group in groups:
if group in availabilities:
bot = bots[availabilities[group]]
await bot.send_group_msg(
group_id=int(group),
message=cast(Any, await msg.export(bot)),
auto_escape=False,
)

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@ -1,13 +1,45 @@
import asyncio
import queue
from typing import Any, Callable, Coroutine
from loguru import logger
from playwright.async_api import async_playwright, Browser
from playwright.async_api import Page, Playwright, async_playwright, Browser, Page, BrowserContext
PageFunction = Callable[[Page], Coroutine[Any, Any, Any]]
class WebRenderer:
browser_pool: queue.Queue["WebRendererInstance"] = queue.Queue()
context_pool: dict[int, BrowserContext] = {} # 长期挂载的浏览器上下文池
page_pool: dict[str, Page] = {} # 长期挂载的页面池
@classmethod
async def render(cls, url: str, target: str, params: dict = {}, other_function: callable = None, timeout: int = 30) -> bytes:
async def get_browser_instance(cls) -> "WebRendererInstance":
if cls.browser_pool.empty():
instance = await WebRendererInstance.create()
cls.browser_pool.put(instance)
instance = cls.browser_pool.get()
cls.browser_pool.put(instance)
return instance
@classmethod
async def get_browser_context(cls) -> BrowserContext:
instance = await cls.get_browser_instance()
if id(instance) not in cls.context_pool:
context = await instance.browser.new_context()
cls.context_pool[id(instance)] = context
logger.debug(f"Created new persistent browser context for WebRendererInstance {id(instance)}")
return cls.context_pool[id(instance)]
@classmethod
async def render(
cls,
url: str,
target: str,
params: dict = {},
other_function: PageFunction | None = None,
timeout: int = 30,
) -> bytes:
'''
访问指定URL并返回截图
@ -19,30 +51,85 @@ class WebRenderer:
:return: 截图的字节数据
'''
logger.debug(f"Requesting render for {url} targeting {target} with timeout {timeout}")
if cls.browser_pool.empty():
instance = await WebRendererInstance.create()
cls.browser_pool.put(instance)
instance = cls.browser_pool.get()
cls.browser_pool.put(instance)
instance = await cls.get_browser_instance()
logger.debug(f"Using WebRendererInstance {id(instance)} to render {url} targeting {target}")
return await instance.render(url, target, params=params, other_function=other_function, timeout=timeout)
@classmethod
async def render_persistent_page(cls, page_id: str, url: str, target: str, params: dict = {}, other_function: callable = None, timeout: int = 30) -> bytes:
'''
使用长期挂载的页面访问指定URL并返回截图
:param page_id: 页面唯一标识符
:param url: 目标URL
:param target: 渲染目标,如 ".box""#main" 等CSS选择器
:param timeout: 页面加载超时时间,单位秒
:param params: URL键值对参数
:param other_function: 其他自定义操作函数接受page参数
:return: 截图的字节数据
'''
logger.debug(f"Requesting persistent render for page_id {page_id} at {url} targeting {target} with timeout {timeout}")
instance = await cls.get_browser_instance()
if page_id not in cls.page_pool:
context = await cls.get_browser_context()
page = await context.new_page()
cls.page_pool[page_id] = page
logger.debug(f"Created new persistent page for page_id {page_id} using WebRendererInstance {id(instance)}")
page = cls.page_pool[page_id]
return await instance.render_with_page(page, url, target, params=params, other_function=other_function, timeout=timeout)
@classmethod
async def close_persistent_page(cls, page_id: str) -> None:
'''
关闭并移除长期挂载的页面
:param page_id: 页面唯一标识符
'''
if page_id in cls.page_pool:
page = cls.page_pool[page_id]
await page.close()
del cls.page_pool[page_id]
logger.debug(f"Closed and removed persistent page for page_id {page_id}")
class WebRendererInstance:
def __init__(self):
self.playwright = None
self.browser: Browser = None
self.lock: asyncio.Lock = None
self._playwright: Playwright | None = None
self._browser: Browser | None = None
self.lock = asyncio.Lock()
@property
def playwright(self) -> Playwright:
assert self._playwright is not None
return self._playwright
@property
def browser(self) -> Browser:
assert self._browser is not None
return self._browser
async def init(self):
self._playwright = await async_playwright().start()
self._browser = await self.playwright.chromium.launch(headless=True)
@classmethod
async def create(cls) -> "WebRendererInstance":
instance = cls()
instance.playwright = await async_playwright().start()
instance.browser = await instance.playwright.chromium.launch(headless=True)
instance.lock = asyncio.Lock()
await instance.init()
return instance
async def render(self, url: str, target: str, index: int = 0, params: dict = {}, other_function: callable = None, timeout: int = 30) -> bytes:
async def render(
self,
url: str,
target: str,
index: int = 0,
params: dict = {},
other_function: PageFunction | None = None,
timeout: int = 30
) -> bytes:
'''
访问指定URL并返回截图
@ -58,29 +145,39 @@ class WebRendererInstance:
async with self.lock:
context = await self.browser.new_context()
page = await context.new_page()
logger.debug(f"Navigating to {url} with timeout {timeout}")
try:
url_with_params = url + ("?" + "&".join(f"{k}={v}" for k, v in params.items()) if params else "")
await page.goto(url_with_params, timeout=timeout * 1000, wait_until="load")
logger.debug(f"Page loaded successfully")
# 等待目标元素出现
await page.wait_for_selector(target, timeout=timeout * 1000)
logger.debug(f"Target element '{target}' found, taking screenshot")
if other_function:
await other_function(page)
elements = await page.query_selector_all(target)
if not elements:
raise Exception(f"Target element '{target}' not found on the page.")
if index >= len(elements):
raise Exception(f"Index {index} out of range for elements matching '{target}'.")
element = elements[index]
screenshot = await element.screenshot()
logger.debug(f"Screenshot taken successfully")
return screenshot
finally:
await page.close()
await context.close()
screenshot = await self.inner_render(page, url, target, index, params, other_function, timeout)
await page.close()
await context.close()
return screenshot
async def render_with_page(self, page: Page, url: str, target: str, index: int = 0, params: dict = {}, other_function: callable = None, timeout: int = 30) -> bytes:
async with self.lock:
screenshot = await self.inner_render(page, url, target, index, params, other_function, timeout)
return screenshot
async def inner_render(self, page: Page, url: str, target: str, index: int = 0, params: dict = {}, other_function: callable = None, timeout: int = 30) -> bytes:
logger.debug(f"Navigating to {url} with timeout {timeout}")
url_with_params = url + ("?" + "&".join(f"{k}={v}" for k, v in params.items()) if params else "")
await page.goto(url_with_params, timeout=timeout * 1000, wait_until="load")
logger.debug("Page loaded successfully")
# 等待目标元素出现
await page.wait_for_selector(target, timeout=timeout * 1000)
logger.debug(f"Target element '{target}' found, taking screenshot")
if other_function:
await other_function(page)
elements = await page.query_selector_all(target)
if not elements:
logger.error(f"Target element '{target}' not found on the page.")
return None
if index >= len(elements):
logger.error(f"Index {index} out of range for elements matching '{target}'")
return None
element = elements[index]
screenshot = await element.screenshot()
logger.debug(f"Screenshot taken successfully")
return screenshot
async def close(self):
await self.browser.close()
await self.playwright.stop()

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@ -0,0 +1,4 @@
指令介绍
konaph - KonaBot 的 PuzzleHunt 管理工具
详细介绍请直接输入 konaph 获取使用指引(该指令权限仅对部分人开放。如果你有权限的话才有响应。建议在此方 BOT 私聊使用该指令。)

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@ -0,0 +1,120 @@
from io import BytesIO
from typing import Optional, Union
from nonebot.adapters import Event as BaseEvent
from nonebot.adapters.console.event import MessageEvent as ConsoleMessageEvent
from nonebot.adapters.discord.event import MessageEvent as DiscordMessageEvent
from nonebot_plugin_alconna import Alconna, AlconnaMatcher, Args, UniMessage, on_alconna
from PIL import Image
from konabot.common.longtask import DepLongTaskTarget
from konabot.common.path import ASSETS_PATH
from konabot.plugins.air_conditioner.ac import AirConditioner, generate_ac_image
def get_ac(id: str) -> AirConditioner:
ac = AirConditioner.air_conditioners.get(id)
if ac is None:
ac = AirConditioner(id)
return ac
async def send_ac_image(event: type[AlconnaMatcher], ac: AirConditioner):
if(ac.burnt == True):
# 打开坏掉的空调图片
with open(ASSETS_PATH / "img" / "ac" / "broken_ac.png", "rb") as f:
# 将其转为 GIF 格式发送
output = BytesIO()
Image.open(f).save(output, format="GIF")
output.seek(0)
await event.send(await UniMessage().image(raw=output).export())
return
if(ac.frozen == True):
# 打开坏掉的空调图片
with open(ASSETS_PATH / "img" / "ac" / "frozen_ac.png", "rb") as f:
# 将其转为 GIF 格式发送
output = BytesIO()
Image.open(f).save(output, format="GIF")
output.seek(0)
await event.send(await UniMessage().image(raw=output).export())
return
ac_image = await generate_ac_image(ac)
await event.send(await UniMessage().image(raw=ac_image).export())
evt = on_alconna(Alconna(
"群空调"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
id = target.channel_id
ac = get_ac(id)
await send_ac_image(evt, ac)
evt = on_alconna(Alconna(
"开空调"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
id = target.channel_id
ac = get_ac(id)
ac.on = True
await send_ac_image(evt, ac)
evt = on_alconna(Alconna(
"关空调"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
id = target.channel_id
ac = get_ac(id)
ac.on = False
await send_ac_image(evt, ac)
evt = on_alconna(Alconna(
"空调升温"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
id = target.channel_id
ac = get_ac(id)
if not ac.on or ac.burnt == True or ac.frozen == True:
await send_ac_image(evt, ac)
return
ac.temperature += 1
if ac.temperature > 40:
# 打开爆炸图片
with open(ASSETS_PATH / "img" / "other" / "boom.jpg", "rb") as f:
output = BytesIO()
Image.open(f).save(output, format="GIF")
await evt.send(await UniMessage().image(raw=output).export())
ac.burnt = True
await evt.send("太热啦,空调炸了!")
return
await send_ac_image(evt, ac)
evt = on_alconna(Alconna(
"空调降温"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
id = target.channel_id
ac = get_ac(id)
if not ac.on or ac.burnt == True or ac.frozen == True:
await send_ac_image(evt, ac)
return
ac.temperature -= 1
if ac.temperature < 0:
ac.frozen = True
await send_ac_image(evt, ac)
evt = on_alconna(Alconna(
"换空调"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
id = target.channel_id
ac = get_ac(id)
ac.change_ac()
await send_ac_image(evt, ac)

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@ -0,0 +1,225 @@
from io import BytesIO
import cv2
import numpy as np
from PIL import Image, ImageDraw, ImageFont
from konabot.common.path import ASSETS_PATH, FONTS_PATH
class AirConditioner:
air_conditioners: dict[str, "AirConditioner"] = {}
def __init__(self, id: str) -> None:
self.id = id
self.on = False
self.temperature = 24 # 默认温度
self.burnt = False
self.frozen = False
AirConditioner.air_conditioners[id] = self
def change_ac(self):
self.burnt = False
self.frozen = False
self.on = False
self.temperature = 24 # 重置为默认温度
def text_to_transparent_image(text, font_size=40, padding=0, text_color=(0, 0, 0)):
"""
将文本转换为带透明背景的图像,图像大小刚好包含文本
"""
# 创建临时图像来计算文本尺寸
temp_image = Image.new('RGB', (1, 1), (255, 255, 255))
temp_draw = ImageDraw.Draw(temp_image)
font = ImageFont.truetype(FONTS_PATH / "montserrat.otf", font_size)
# 获取文本边界框
bbox = temp_draw.textbbox((0, 0), text, font=font)
text_width = bbox[2] - bbox[0]
text_height = bbox[3] - bbox[1]
# 计算图像大小(文本大小 + 内边距)
image_width = int(text_width + 2 * padding)
image_height = int(text_height + 2 * padding)
# 创建RGBA模式的空白图像带透明通道
image = Image.new('RGBA', (image_width, image_height), (0, 0, 0, 0))
draw = ImageDraw.Draw(image)
# 绘制文本(考虑内边距)
x = padding - bbox[0] # 调整起始位置
y = padding - bbox[1]
# 设置文本颜色(带透明度)
if len(text_color) == 3:
text_color = text_color + (255,) # 添加完全不透明的alpha值
draw.text((x, y), text, fill=text_color, font=font)
# 转换为OpenCV格式BGRA
image_cv = cv2.cvtColor(np.array(image), cv2.COLOR_RGBA2BGRA)
return image_cv
def perspective_transform(image, target, corners):
"""
对图像进行透视变换(保持透明通道)
target: 画布
corners: 四个角点的坐标,顺序为 [左上, 右上, 右下, 左下]
"""
height, width = image.shape[:2]
# 源点(原始图像的四个角)
src_points = np.array([
[0, 0], # 左上
[width-1, 0], # 右上
[width-1, height-1], # 右下
[0, height-1] # 左下
], dtype=np.float32)
# 目标点(变换后的四个角)
dst_points = np.array(corners, dtype=np.float32)
# 计算透视变换矩阵
matrix = cv2.getPerspectiveTransform(src_points, dst_points)
# 获取画布大小
target_height, target_width = target.shape[:2]
# 应用透视变换保持所有通道包括alpha
transformed = cv2.warpPerspective(image, matrix, (target_width, target_height), flags=cv2.INTER_LINEAR)
return transformed, matrix
def blend_with_transparency(background, foreground, position):
"""
将带透明通道的前景图像合成到背景图像上
position: 前景图像在背景图像上的位置 (x, y)
"""
bg = background.copy()
# 如果背景没有alpha通道添加一个
if bg.shape[2] == 3:
bg = cv2.cvtColor(bg, cv2.COLOR_BGR2BGRA)
bg[:, :, 3] = 255 # 完全不透明
x, y = position
fg_height, fg_width = foreground.shape[:2]
bg_height, bg_width = bg.shape[:2]
# 确保位置在图像范围内
x = max(0, min(x, bg_width - fg_width))
y = max(0, min(y, bg_height - fg_height))
# 提取前景的alpha通道并归一化
alpha_foreground = foreground[:, :, 3] / 255.0
# 对于每个颜色通道进行合成
for c in range(3):
bg_region = bg[y:y+fg_height, x:x+fg_width, c]
fg_region = foreground[:, :, c]
# alpha混合公式
bg[y:y+fg_height, x:x+fg_width, c] = (
alpha_foreground * fg_region +
(1 - alpha_foreground) * bg_region
)
# 更新背景的alpha通道如果需要
bg_alpha_region = bg[y:y+fg_height, x:x+fg_width, 3]
bg[y:y+fg_height, x:x+fg_width, 3] = np.maximum(bg_alpha_region, foreground[:, :, 3])
return bg
def precise_blend_with_perspective(background, foreground, corners):
"""
精确合成:根据四个角点将前景图像透视合成到背景上
"""
# 创建与背景相同大小的空白图像
bg_height, bg_width = background.shape[:2]
# 如果背景没有alpha通道转换为BGRA
if background.shape[2] == 3:
background_bgra = cv2.cvtColor(background, cv2.COLOR_BGR2BGRA)
else:
background_bgra = background.copy()
# 创建与背景相同大小的前景图层
foreground_layer = np.zeros((bg_height, bg_width, 4), dtype=np.uint8)
# 计算前景图像在背景中的边界框
min_x = int(min(corners[:, 0]))
max_x = int(max(corners[:, 0]))
min_y = int(min(corners[:, 1]))
max_y = int(max(corners[:, 1]))
# 将变换后的前景图像放置到对应位置
fg_height, fg_width = foreground.shape[:2]
if min_y + fg_height <= bg_height and min_x + fg_width <= bg_width:
foreground_layer[min_y:min_y+fg_height, min_x:min_x+fg_width] = foreground
# 创建掩码(只在前景有内容的地方合成)
mask = (foreground_layer[:, :, 3] > 0)
# 合成图像
result = background_bgra.copy()
for c in range(3):
result[:, :, c][mask] = foreground_layer[:, :, c][mask]
result[:, :, 3][mask] = foreground_layer[:, :, 3][mask]
return result
def wiggle_transform(image) -> list[np.ndarray]:
'''
返回一组图像振动的帧组,模拟空调运作时的抖动效果
'''
frames = []
height, width = image.shape[:2]
shifts = [(-2, 0), (2, 0), (0, -2), (0, 2), (0, 0)]
for dx, dy in shifts:
M = np.float32([[1, 0, dx], [0, 1, dy]])
shifted = cv2.warpAffine(image, M, (width, height))
frames.append(shifted)
return frames
async def generate_ac_image(ac: AirConditioner) -> BytesIO:
# 找到空调底图
ac_image = cv2.imread(str(ASSETS_PATH / "img" / "ac" / "ac.png"), cv2.IMREAD_UNCHANGED)
if not ac.on:
# 空调关闭状态,直接返回底图
pil_final = Image.fromarray(ac_image)
output = BytesIO()
pil_final.save(output, format="GIF")
return output
# 根据生成温度文本图像
text = f"{ac.temperature}°C"
text_image = text_to_transparent_image(
text,
font_size=60,
text_color=(0, 0, 0) # 黑色文字
)
# 获取长宽比
height, width = text_image.shape[:2]
aspect_ratio = width / height
# 定义3D变换的四个角点透视效果
# 顺序: [左上, 右上, 右下, 左下]
corners = np.array([
[123, 45], # 左上
[284, 101], # 右上
[290, 140], # 右下
[119, 100] # 左下
], dtype=np.float32)
# 对文本图像进行3D变换保持透明通道
transformed_text, transform_matrix = perspective_transform(text_image, ac_image, corners)
final_image_simple = blend_with_transparency(ac_image, transformed_text, (0, 0))
frames = wiggle_transform(final_image_simple)
pil_frames = [Image.fromarray(frame) for frame in frames]
output = BytesIO()
pil_frames[0].save(output, format="GIF", save_all=True, append_images=pil_frames[1:], loop=0, duration=50)
return output

View File

@ -69,10 +69,11 @@ class TryStopState(Enum):
class TryVerifyState(Enum):
VERIFIED = 0
VERIFIED_AND_REAL = 1
NOT_IDIOM = 2
WRONG_FIRST_CHAR = 3
BUT_NO_NEXT = 4
GAME_END = 5
ALREADY_USED = 2
NOT_IDIOM = 3
WRONG_FIRST_CHAR = 4
BUT_NO_NEXT = 5
GAME_END = 6
class IdiomGame:
@ -96,12 +97,14 @@ class IdiomGame:
self.all_buff_score = 0
self.lock = asynkio.Lock()
self.remain_rounds = 0 # 剩余回合数
self.already_idioms: dict[str, int] = {} # 已经使用过的成语和使用过的次数
self.idiom_history: list[list[str]] = [] # 成语使用历史记录,多个数组以存储不同成语链
IdiomGame.INSTANCE_LIST[group_id] = self
def be_able_to_play(self) -> bool:
if self.last_play_date != datetime.date.today():
self.last_play_date = datetime.date.today()
self.remain_playing_times = 1
self.remain_playing_times = 3
if self.remain_playing_times > 0:
self.remain_playing_times -= 1
return True
@ -115,6 +118,8 @@ class IdiomGame:
self.last_char = self.last_idiom[-1]
if not self.is_nextable(self.last_char):
self.choose_start_idiom()
else:
self.add_history_idiom(self.last_idiom, new_chain=True)
return self.last_idiom
@classmethod
@ -148,6 +153,9 @@ class IdiomGame:
def clear_score_board(self):
self.score_board = {}
self.last_char = ""
self.all_buff_score = 0
self.already_idioms = {}
self.idiom_history = []
def get_score_board(self) -> dict:
return self.score_board
@ -169,6 +177,8 @@ class IdiomGame:
self.last_char = self.last_idiom[-1]
if not self.is_nextable(self.last_char):
self._skip_idiom_async()
else:
self.add_history_idiom(self.last_idiom, new_chain=True)
return self.last_idiom
async def try_verify_idiom(self, idiom: str, user_id: str) -> TryVerifyState:
@ -184,6 +194,29 @@ class IdiomGame:
判断是否有成语可以接
"""
return last_char in IdiomGame.AVALIABLE_IDIOM_FIRST_CHAR
def add_already_idiom(self, idiom: str):
if idiom in self.already_idioms:
self.already_idioms[idiom] += 1
else:
self.already_idioms[idiom] = 1
def get_already_used_num(self, idiom: str) -> int:
if idiom in self.already_idioms:
return self.already_idioms[idiom]
return 0
def add_history_idiom(self, idiom: str, new_chain: bool = False):
if new_chain or len(self.idiom_history) == 0:
self.idiom_history.append([idiom])
else:
self.idiom_history[-1].append(idiom)
def display_history(self) -> list[str]:
result = []
for chain in self.idiom_history:
result.append(" -> ".join(chain))
return result
def _verify_idiom(self, idiom: str, user_id: str) -> list[TryVerifyState]:
state = []
@ -196,13 +229,18 @@ class IdiomGame:
state.append(TryVerifyState.NOT_IDIOM)
return state
# 成语合法,更新状态
self.add_history_idiom(idiom)
score_k = 0.5 ** self.get_already_used_num(idiom) # 每被使用过一次,得分减半
if(score_k != 1):
state.append(TryVerifyState.ALREADY_USED)
self.add_already_idiom(idiom)
state.append(TryVerifyState.VERIFIED)
self.last_idiom = idiom
self.last_char = idiom[-1]
self.add_score(user_id, 1)
self.add_score(user_id, 1 * score_k) # 先加 1 分
if idiom in IdiomGame.ALL_IDIOMS:
state.append(TryVerifyState.VERIFIED_AND_REAL)
self.add_score(user_id, 4) # 再加 4 分
self.add_score(user_id, 4 * score_k) # 再加 4 分
self.remain_rounds -= 1
if self.remain_rounds <= 0:
self.now_playing = False
@ -210,6 +248,7 @@ class IdiomGame:
if not self.is_nextable(self.last_char):
# 没有成语可以接了,自动跳过
self._skip_idiom_async()
self.add_buff_score(-100)
state.append(TryVerifyState.BUT_NO_NEXT)
return state
@ -217,7 +256,7 @@ class IdiomGame:
if user_id not in self.score_board:
return 0
# 避免浮点数精度问题导致过长
handled_score = round(self.score_board[user_id]["score"], 1)
handled_score = round(self.score_board[user_id]["score"] + self.all_buff_score, 1)
return handled_score
def add_score(self, user_id: str, score: int):
@ -401,7 +440,7 @@ async def end_game(event: BaseEvent, group_id: str):
result_text = UniMessage().text("游戏结束!\n最终得分榜:\n")
score_board = instance.get_score_board()
if len(score_board) == 0:
result_text += "无人得分!"
result_text += "无人得分!\n"
else:
# 按分数排序,名字用 at 的方式
sorted_score = sorted(
@ -413,6 +452,13 @@ async def end_game(event: BaseEvent, group_id: str):
+ UniMessage().at(user_id)
+ f": {round(info['score'] + instance.get_all_buff_score(), 1)}\n"
)
if len(instance.idiom_history) == 0:
result_text += "\n本局没有任何接龙记录。"
else:
result_text += "\n你们的接龙记录是:\n"
history_lines = instance.display_history()
for line in history_lines:
result_text += line + "\n"
await evt.send(await result_text.export())
instance.clear_score_board()
@ -499,20 +545,39 @@ async def _(event: BaseEvent, msg: UniMsg, target: DepLongTaskTarget):
.export()
)
return
already_used_num = instance.get_already_used_num(user_idiom)
if TryVerifyState.VERIFIED_AND_REAL in state:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,这是个真实成语,喜提 5 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
score = 5 * (0.5 ** (already_used_num - 1))
if already_used_num > 1:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,这是个被重复用过的成语,喜提 {score} 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
else:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,这是个真实成语,喜提 5 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
elif TryVerifyState.VERIFIED in state:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,喜提 1 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
score = 1 * (0.5 ** (already_used_num - 1))
if already_used_num > 1:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,但重复了,喜提 {score} 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
else:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,喜提 1 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
if TryVerifyState.GAME_END in state:
await evt.send(await UniMessage().text("全部回合结束!").export())
await end_game(event, group_id)

View File

@ -0,0 +1,101 @@
from math import ceil
from loguru import logger
from nonebot_plugin_alconna import Alconna, Args, UniMessage, on_alconna
from konabot.common.nb.qq_broadcast import qq_broadcast
from konabot.plugins.kona_ph.core.storage import get_today_date
from konabot.plugins.kona_ph.manager import PUZZLE_PAGE_SIZE, create_admin_commands, config, puzzle_manager
from konabot.common.longtask import DepLongTaskTarget
from nonebot_plugin_apscheduler import scheduler
create_admin_commands()
async def is_play_group(target: DepLongTaskTarget):
if target.channel_id in config.plugin_puzzle_playgroup:
return True
if target.target_id in target.channel_id:
return True
return False
cmd_submit = on_alconna(Alconna(
"re:提交(?:答案|题解|[fF]lag)",
Args["flag", str],
), rule=is_play_group)
@cmd_submit.handle()
async def _(flag: str, target: DepLongTaskTarget):
async with puzzle_manager() as manager:
result = manager.submit(target.target_id, flag)
await target.send_message(result.get_unimessage())
cmd_query = on_alconna(Alconna(
r"re:(?:(?:所以|话)说?)?今天的题目是什么[啊呀哇呢]?(?:\?)?"
), rule=is_play_group)
@cmd_query.handle()
async def _(target: DepLongTaskTarget):
async with puzzle_manager() as manager:
p = manager.get_today_puzzle()
if p is None:
return await target.send_message("今天无题,改日再来吧!")
await target.send_message(p.get_unimessage())
cmd_history = on_alconna(Alconna(
"历史题目",
Args["page?", int],
Args["index_id?", str],
), rule=is_play_group)
@cmd_history.handle()
async def _(target: DepLongTaskTarget, index_id: str = "", page: int = 1):
async with puzzle_manager() as manager:
today = get_today_date()
if index_id:
index_id = index_id.removeprefix("#")
if index_id == manager.daily_puzzle_of_date.get(today, ""):
puzzle = manager.puzzle_data[manager.daily_puzzle[index_id].raw_id]
return await target.send_message(puzzle.get_unimessage())
if index_id in manager.daily_puzzle:
puzzle = manager.puzzle_data[manager.daily_puzzle[index_id].raw_id]
msg = puzzle.get_unimessage()
msg = msg.text(f"\n\n------\n\n题解:{puzzle.flag}")
return await target.send_message(msg)
return await target.send_message("没有这道题哦")
msg = UniMessage.text("====== 历史题目清单 ======\n\n")
puzzles = [
(manager.puzzle_data[manager.daily_puzzle[i].raw_id], d)
for d, i in manager.daily_puzzle_of_date.items()
]
puzzles = sorted(puzzles, key=lambda u: u[1], reverse=True)
count_pages = ceil(len(puzzles) / PUZZLE_PAGE_SIZE)
if page <= 0 or page > count_pages:
return await target.send_message(UniMessage.text(
f"页数只有 1 ~ {count_pages} 啦!"
))
puzzles = puzzles[(page - 1) * PUZZLE_PAGE_SIZE: page * PUZZLE_PAGE_SIZE]
for p, d in puzzles:
info = manager.daily_puzzle[manager.daily_puzzle_of_date[d]]
msg = msg.text(
f"- [#{p.index_id}: {len(info.success_users)}/{len(info.tried_users)}]"
f" {p.title} ({d})"
)
msg = msg.text("\n")
msg = msg.text(f"\n==== 第 {page} 页,共 {count_pages} 页 ====")
await target.send_message(msg)
@scheduler.scheduled_job("cron", hour="8")
async def _():
async with puzzle_manager() as manager:
puzzle = manager.get_today_puzzle()
if puzzle is not None:
logger.info(f"找到了题目 {puzzle.raw_id},发送")
await qq_broadcast(config.plugin_puzzle_playgroup, puzzle.get_unimessage())
else:
logger.info("自动任务:没有找到题目,跳过")

View File

View File

@ -0,0 +1,315 @@
import asyncio
import datetime
import random
from contextlib import asynccontextmanager
from pathlib import Path
from typing import Any
import nanoid
from nonebot_plugin_alconna import UniMessage
from pydantic import BaseModel, Field, ValidationError
from konabot.common.path import DATA_PATH
KONAPH_BASE = DATA_PATH / "KonaPH"
KONAPH_DATA_JSON = KONAPH_BASE / "data.json"
KONAPH_IMAGE_BASE = KONAPH_BASE / "imgs"
# 保证所有文件夹存在
KONAPH_BASE.mkdir(exist_ok=True)
KONAPH_IMAGE_BASE.mkdir(exist_ok=True)
class Puzzle(BaseModel):
raw_id: str
"用于给出题者管理的 ID"
index_id: str
"展出的 ID以展出顺序为准"
title: str
content: str
img_name: str
author_id: str
flag: str
ready: bool = False
published: bool = False
pinned: bool = False
created_at: datetime.datetime = Field(default_factory=datetime.datetime.now)
def get_image_path(self) -> Path:
return KONAPH_IMAGE_BASE / self.img_name
def get_unimessage(self) -> UniMessage[Any]:
result = UniMessage.text(f"[KonaPH#{self.index_id}] {self.title}")
result = result.text(f"\n\n{self.content}")
if self.img_name:
result = result.text("\n\n").image(raw=self.get_image_path().read_bytes())
result = result.text("\n\n出题者:").at(self.author_id)
result = result.text("\n\n输入「提交答案 答案」来提交你的解答")
return result
def add_image(self, img: bytes, suffix: str = ".png"):
if self.img_name:
self.get_image_path().unlink(True)
img_id = nanoid.generate(
"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_abcdefghijklmnopqrstuvwxyz",
21,
)
self.img_name = f"{img_id}{suffix}"
self.get_image_path().write_bytes(img)
def remove_image(self):
if self.img_name:
self.get_image_path().unlink(True)
self.img_name = ""
class PuzzleSubmission(BaseModel):
success: bool
flag: str
time: datetime.datetime
class DailyPuzzleInfo(BaseModel):
raw_id: str
time: datetime.date
tried_users: set[str] = set()
success_users: dict[str, datetime.datetime] = {}
class PuzzleSubmissionResultMessage(BaseModel):
success: bool
rank: int = -1
message: str = ""
def get_unimessage(self) -> UniMessage[Any]:
if self.success:
return UniMessage.text(f"🎉 恭喜你答对了!你是今天第 {self.rank} 个解出来的!")
return UniMessage.text(self.message)
def get_today_date() -> datetime.date:
now = datetime.datetime.now()
if now.hour < 8:
now -= datetime.timedelta(days=1)
return now.date()
class PuzzleManager(BaseModel):
puzzle_data: dict[str, Puzzle] = {}
daily_puzzle: dict[str, DailyPuzzleInfo] = {}
daily_puzzle_of_date: dict[datetime.date, str] = {}
puzzle_pinned: str = ""
unpublished_puzzles: set[str] = set()
unready_puzzles: set[str] = set()
published_puzzles: set[str] = set()
index_id_counter: int = 1
submissions: dict[str, dict[str, list[PuzzleSubmission]]] = {}
last_pubish_date: datetime.date = Field(
default_factory=lambda: get_today_date() - datetime.timedelta(days=1)
)
last_checked_date: datetime.date = Field(
default_factory=lambda: get_today_date() - datetime.timedelta(days=1)
)
def publish_puzzle(self, raw_id: str):
assert raw_id in self.puzzle_data
self.unpublished_puzzles -= set(raw_id)
self.unready_puzzles -= set(raw_id)
p = self.puzzle_data[raw_id]
p.index_id = str(self.index_id_counter)
p.ready = True
p.published = True
p.pinned = False
self.puzzle_pinned = ""
self.last_pubish_date = get_today_date()
self.last_checked_date = self.last_pubish_date
self.daily_puzzle[p.index_id] = DailyPuzzleInfo(
raw_id=raw_id,
time=self.last_pubish_date,
)
self.daily_puzzle_of_date[self.last_pubish_date] = p.index_id
self.published_puzzles.add(raw_id)
self.index_id_counter += 1
def admin_mark_ready(self, raw_id: str, ready: bool = True):
if raw_id not in self.puzzle_data:
return
if ready:
self.unready_puzzles -= set(raw_id)
if raw_id not in self.published_puzzles:
self.unpublished_puzzles.add(raw_id)
p = self.puzzle_data[raw_id]
p.ready = True
p.published = raw_id in self.published_puzzles
else:
self.unready_puzzles.add(raw_id)
self.unpublished_puzzles -= set(raw_id)
p = self.puzzle_data[raw_id]
p.ready = False
p.published = False
# if p.raw_id == self.puzzle_pinned:
# self.puzzle_pinned = ""
def admin_pin_puzzle(self, raw_id: str):
if self.puzzle_pinned:
p = self.puzzle_data.get(self.puzzle_pinned)
if p is not None:
p.pinned = False
if raw_id in self.puzzle_data:
p = self.puzzle_data[raw_id]
p.pinned = True
self.puzzle_pinned = raw_id
else:
self.puzzle_pinned = ""
def get_today_puzzle(self, strong: bool = False) -> Puzzle | None:
today = get_today_date()
if today in self.daily_puzzle_of_date:
index_id = self.daily_puzzle_of_date[today]
info = self.daily_puzzle[index_id]
return self.puzzle_data[info.raw_id]
if today == self.last_checked_date and not strong:
return
self.last_checked_date = today
if self.puzzle_pinned and self.puzzle_pinned in self.puzzle_data:
d = self.puzzle_pinned
self.publish_puzzle(d)
self.puzzle_pinned = ""
return self.puzzle_data[d]
elif len(self.unpublished_puzzles) > 0:
d = random.choice(list(self.unpublished_puzzles))
self.publish_puzzle(d)
return self.puzzle_data[d]
def get_today_info(self) -> DailyPuzzleInfo | None:
p = self.get_today_puzzle()
if p is None:
return
return self.daily_puzzle[p.index_id]
def submit(self, user: str, flag: str) -> PuzzleSubmissionResultMessage:
p = self.get_today_puzzle()
d = self.get_today_info()
now = datetime.datetime.now()
if p is None or d is None:
return PuzzleSubmissionResultMessage(
success=False,
message="今天没有题哦,改天再来吧!",
)
if user in d.success_users:
return PuzzleSubmissionResultMessage(
success=False,
message="你今天已经答对过啦!不用重复提交哦!",
)
if flag != p.flag:
d.tried_users.add(user)
self.submissions.setdefault(p.raw_id, {}).setdefault(user, []).append(PuzzleSubmission(
success=False,
flag=flag,
time=now,
))
return PuzzleSubmissionResultMessage(
success=False,
message="❌ 答错了,请检查你的答案哦",
)
d.tried_users.add(user)
d.success_users[user] = now
self.submissions.setdefault(p.raw_id, {}).setdefault(user, []).append(PuzzleSubmission(
success=True,
flag=flag,
time=now,
))
return PuzzleSubmissionResultMessage(
success=True,
rank=len(d.success_users),
)
def admin_create_puzzle(self, user: str):
p = Puzzle(
raw_id=nanoid.generate(
"0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_abcdefghijklmnopqrstuvwxyz",
12,
),
index_id="",
title="示例标题",
content="题目的内容填写内容",
img_name="",
author_id=user,
flag="konaph{this_is_a_flag}",
ready=False,
published=False,
)
self.unready_puzzles.add(p.raw_id)
self.puzzle_data[p.raw_id] = p
return p
def get_puzzles_of_user(self, user: str):
return sorted([
p for p in self.puzzle_data.values()
if p.author_id == user
], key=lambda p: p.created_at, reverse=True)
def get_report_yesterday(self):
yesterday = get_today_date() - datetime.timedelta(days=1)
index_id = self.daily_puzzle_of_date.get(yesterday)
if index_id is None:
return None
info = self.daily_puzzle[index_id]
puzzle = self.puzzle_data[info.raw_id]
message = UniMessage.text(f"[KonaPH#{index_id}] 「{puzzle.title}」解答报告")
if len(info.success_users) == 0:
message = message.text(
"\n\n昨日,竟无人解出此题!"
)
else:
message = message.text(
f"\n\n昨日,共有 {len(info.success_users)} 人解出此题。\n\n前五名的解答者:"
)
us = [(u, d) for u, d in info.success_users.items()]
us = sorted(us, key=lambda t: t[1])
us = us[:5]
for u, _ in us:
m = self.submissions[puzzle.raw_id][u][-1]
message = message.text("- ").at(u).text(f"{m.time.strftime('%H:%M')}")
message = message.text("\n\n出题者:").at(puzzle.author_id)
return message
lock = asyncio.Lock()
def read_data():
try:
data_raw = KONAPH_DATA_JSON.read_text()
return PuzzleManager.model_validate_json(data_raw)
except (FileNotFoundError, ValidationError):
return PuzzleManager()
def write_data(data: PuzzleManager):
KONAPH_DATA_JSON.write_text(data.model_dump_json())
@asynccontextmanager
async def puzzle_manager():
async with lock:
data = read_data()
yield data
write_data(data)

View File

@ -0,0 +1,329 @@
import datetime
from math import ceil
from typing import Any
from nonebot import get_plugin_config
from nonebot_plugin_alconna import Alconna, Args, Image, Option, Query, Subcommand, UniMessage, on_alconna
from pydantic import BaseModel
from konabot.common.longtask import DepLongTaskTarget
from konabot.common.nb.extract_image import download_image_bytes
from konabot.common.nb.qq_broadcast import qq_broadcast
from konabot.plugins.kona_ph.core.storage import Puzzle, get_today_date, puzzle_manager
PUZZLE_PAGE_SIZE = 10
class PuzzleConfig(BaseModel):
plugin_puzzle_manager: list[str] = []
plugin_puzzle_admin: list[str] = []
plugin_puzzle_playgroup: list[str] = []
config = get_plugin_config(PuzzleConfig)
def is_puzzle_manager(target: DepLongTaskTarget):
return target.target_id in config.plugin_puzzle_manager or is_puzzle_admin(target)
def is_puzzle_admin(target: DepLongTaskTarget):
return target.target_id in config.plugin_puzzle_admin
def get_puzzle_info_message(puzzle: Puzzle) -> UniMessage[Any]:
status = "✅ 已准备,待发布" if puzzle.ready and not puzzle.published else \
(f"🟢 已发布: #{puzzle.index_id}" if puzzle.published else "⚙️ 未准备")
status_suffix = ""
if puzzle.pinned:
status_suffix += " | 📌 已被管理员置顶"
msg = UniMessage.text(
f"--- 谜题信息 ---\n"
f"Raw ID: {puzzle.raw_id}\n"
f"标题: {puzzle.title}\n"
f"出题者 ID: {puzzle.author_id}\n"
f"创建时间: {puzzle.created_at.strftime('%Y-%m-%d %H:%M:%S')}\n"
f"Flag: {puzzle.flag}\n"
f"状态: {status}{status_suffix}\n\n"
f"{puzzle.content}"
)
if puzzle.img_name:
msg = msg.image(raw=puzzle.get_image_path().read_bytes())
msg = msg.text(f"\n---------\n使用 `konaph ready {puzzle.raw_id}` 完成编辑")
return msg
def create_admin_commands():
cmd_admin = on_alconna(
Alconna(
"konaph",
Subcommand("create", dest="create"),
Subcommand("ready", Args["raw_id", str], dest="ready"),
Subcommand("unready", Args["raw_id", str], dest="unready"),
Subcommand("info", Args["raw_id", str], dest="info"),
Subcommand("my", Args["page?", int], dest="my"),
Subcommand("all", Option("--ready", alias=["-r"]), Args["page?", int], dest="all"),
Subcommand("pin", Args["raw_id?", str], dest="pin"),
Subcommand("unpin", dest="unpin"),
Subcommand(
"modify",
Args["raw_id?", str],
Option("--title", Args["title", str], alias=["-t"]),
Option("--description", Args["description", str], alias=["-d"]),
Option("--image", Args["image?", Image], alias=["-i"]),
Option("--flag", Args["flag", str], alias=["-f"]),
Option("--remove-image"),
dest="modify",
),
Subcommand("publish", Args["raw_id?", str], dest="publish"),
),
rule=is_puzzle_manager,
)
@cmd_admin.assign("$main")
async def _(target: DepLongTaskTarget):
msg = UniMessage.text("==== [KonaPH] 指令一览 ====\n\n")
msg = msg.text("konaph create - 创建一个新的谜题\n")
msg = msg.text("konaph ready <id> - 准备好一道谜题\n")
msg = msg.text("konaph unready <id> - 取消准备一道谜题\n")
msg = msg.text("konaph info <id> - 查看谜题\n")
msg = msg.text("konaph my <page?> - 查看我的谜题列表\n")
msg = msg.text("konaph modify - 查看如何修改谜题信息\n")
if is_puzzle_admin(target):
msg = msg.text("konaph all [--ready] <page?> - 查看所有谜题\n")
msg = msg.text("konaph pin - 查看当前置顶谜题\n")
msg = msg.text("konaph pin <id> - 置顶一个谜题\n")
msg = msg.text("konaph unpin - 取消置顶所有谜题\n")
msg = msg.text("konaph publish <id?> - 强制发题")
await target.send_message(msg)
@cmd_admin.assign("create")
async def _(target: DepLongTaskTarget):
async with puzzle_manager() as manager:
puzzle = manager.admin_create_puzzle(target.target_id)
await target.send_message(UniMessage.text(
f"✨ 创建好啦!谜题 ID 为 {puzzle.raw_id}\n\n"
f"- 输入 `konaph info {puzzle.raw_id}` 获得谜题的信息\n"
f"- 输入 `konaph my` 查看你创建的谜题\n"
f"- 输入 `konaph modify` 查看更改谜题的方法"
))
@cmd_admin.assign("ready")
async def _(raw_id: str, target: DepLongTaskTarget):
async with puzzle_manager() as manager:
if raw_id not in manager.puzzle_data:
return await target.send_message(UniMessage.text(
"你输入的谜题不存在!输入 `konaph my` 查看你创建的谜题"
))
p = manager.puzzle_data[raw_id]
if p.author_id != target.target_id and not is_puzzle_admin(target):
return await target.send_message(UniMessage.text(
"这不是你的题,你没有权限编辑!输入 `konaph my` 查看你创建的谜题"
))
if p.ready:
return await target.send_message(UniMessage.text(
"题目早就准备好啦!"
))
manager.admin_mark_ready(raw_id, True)
await target.send_message(UniMessage.text(
f"谜题「{p.title}」已经准备就绪!"
))
@cmd_admin.assign("unready")
async def _(raw_id: str, target: DepLongTaskTarget):
async with puzzle_manager() as manager:
if raw_id not in manager.puzzle_data:
return await target.send_message(UniMessage.text(
"你输入的谜题不存在!输入 `konaph my` 查看你创建的谜题"
))
p = manager.puzzle_data[raw_id]
if p.author_id != target.target_id and not is_puzzle_admin(target):
return await target.send_message(UniMessage.text(
"这不是你的题,你没有权限编辑!输入 `konaph my` 查看你创建的谜题"
))
if not p.ready:
return await target.send_message(UniMessage.text(
f"谜题「{p.title}」已经是未取消状态了!"
))
if p.published:
return await target.send_message(UniMessage.text(
"已发布的谜题不能取消准备状态!"
))
manager.admin_mark_ready(raw_id, False)
await target.send_message(UniMessage.text(
f"谜题「{p.title}」已经取消准备!"
))
@cmd_admin.assign("info")
async def _(raw_id: str, target: DepLongTaskTarget):
async with puzzle_manager() as manager:
if raw_id not in manager.puzzle_data:
return await target.send_message(UniMessage.text(
"你输入的谜题不存在!输入 `konaph my` 查看你创建的谜题"
))
p = manager.puzzle_data[raw_id]
if p.author_id != target.target_id and not is_puzzle_admin(target):
return await target.send_message(UniMessage.text(
"这不是你的题,你没有权限查看详细信息!"
))
await target.send_message(get_puzzle_info_message(p))
@cmd_admin.assign("my")
async def _(target: DepLongTaskTarget, page: int = 1):
async with puzzle_manager() as manager:
puzzles = manager.get_puzzles_of_user(target.target_id)
if len(puzzles) == 0:
return await target.send_message(UniMessage.text(
"你没有谜题哦,使用 `konaph create` 创建一个吧!"
))
count_pages = ceil(len(puzzles) / PUZZLE_PAGE_SIZE)
if page <= 0 or page > count_pages:
return await target.send_message(UniMessage.text(
f"页数只有 1 ~ {count_pages} 啦!"
))
puzzles = puzzles[(page - 1) * PUZZLE_PAGE_SIZE: page * PUZZLE_PAGE_SIZE]
message = UniMessage.text("==== 我的谜题 ====\n\n")
for p in puzzles:
message = message.text("- ")
if p.pinned:
message = message.text("[📌]")
if p.published:
message = message.text(f"[#{p.index_id}] ")
elif p.ready:
message = message.text("[✅] ")
else:
message = message.text("[⚙️] ")
message = message.text(f"{p.title} ({p.raw_id})")
message = message.text("\n")
message = message.text(f"\n==== 第 {page} 页,共 {count_pages} 页 ====")
await target.send_message(message)
@cmd_admin.assign("all")
async def _(target: DepLongTaskTarget, ready: Query[bool] = Query("ready"), page: int = 1):
if not is_puzzle_admin(target):
return await target.send_message(UniMessage.text("你没有权限查看所有的哦"))
async with puzzle_manager() as manager:
puzzles = [*manager.puzzle_data.values()]
if ready.available:
puzzles = [p for p in puzzles if p.ready]
puzzles = sorted(puzzles, key=lambda p: p.created_at, reverse=True)
count_pages = ceil(len(puzzles) / PUZZLE_PAGE_SIZE)
if page <= 0 or page > count_pages:
return await target.send_message(UniMessage.text(
f"页数只有 1 ~ {count_pages} 啦!"
))
puzzles = puzzles[(page - 1) * PUZZLE_PAGE_SIZE: page * PUZZLE_PAGE_SIZE]
message = UniMessage.text("==== 所有谜题 ====\n\n")
for p in puzzles:
message = message.text("- ")
if p.pinned:
message = message.text("[📌]")
if p.published:
message = message.text(f"[#{p.index_id}] ")
elif p.ready:
message = message.text("[✅] ")
else:
message = message.text("[⚙️] ")
message = message.text(f"{p.title} ({p.raw_id} by {p.author_id})")
message = message.text("\n")
message = message.text(f"\n==== 第 {page} 页,共 {count_pages} 页 ====")
await target.send_message(message)
@cmd_admin.assign("pin")
async def _(target: DepLongTaskTarget, raw_id: str = ""):
if not is_puzzle_admin(target):
return await target.send_message(UniMessage.text(
"你没有权限使用该指令"
))
async with puzzle_manager() as manager:
if raw_id == "":
if manager.puzzle_pinned:
return await target.send_message(UniMessage.text(
f"被 Pin 的谜题 ID = {manager.puzzle_pinned}"
))
return await target.send_message("没有置顶谜题")
if raw_id not in manager.unpublished_puzzles:
return await target.send_message(UniMessage.text(
"这个谜题已经发布了,或者还没准备好,或者不存在"
))
manager.admin_pin_puzzle(raw_id)
return await target.send_message(f"已置顶谜题 {raw_id}")
@cmd_admin.assign("unpin")
async def _(target: DepLongTaskTarget):
if not is_puzzle_admin(target):
return await target.send_message(UniMessage.text(
"你没有权限使用该指令"
))
async with puzzle_manager() as manager:
manager.admin_pin_puzzle("")
return await target.send_message("已取消所有置顶")
@cmd_admin.assign("modify")
async def _(
target: DepLongTaskTarget,
raw_id: str = "",
title: str | None = None,
description: str | None = None,
flag: str | None = None,
image: Image | None = None,
remove_image: Query[bool] = Query("--remove-image"),
):
if raw_id == "":
return await target.send_message(
"konaph modify <raw_id> - 修改一个谜题\n\n"
"支持的参数:\n"
" --title <str> 标题\n"
" --description <str> 题目详情描述(用直引号包裹以支持多行)\n"
" --flag <str> flag\n"
" --image <图片> 图片\n"
" --remove-image 删除图片"
)
async with puzzle_manager() as manager:
if raw_id not in manager.puzzle_data:
return await target.send_message("没有这个谜题")
p = manager.puzzle_data[raw_id]
if not is_puzzle_admin(target) and target.target_id != p.author_id:
return await target.send_message("你没有权限编辑这个谜题")
if title is not None:
p.title = title
if description is not None:
p.content = description
if flag is not None:
p.flag = flag
if image is not None and image.url is not None:
b = await download_image_bytes(image.url)
p.add_image(b.unwrap())
elif remove_image.available:
p.remove_image()
info2 = get_puzzle_info_message(p)
return await target.send_message("修改好啦!看看效果:\n\n" + info2)
@cmd_admin.assign("publish")
async def _(target: DepLongTaskTarget, raw_id: str | None = None):
today = get_today_date()
async with puzzle_manager() as manager:
if today in manager.daily_puzzle_of_date:
return await target.send_message("今日已经有题了哦")
manager.last_checked_date = today - datetime.timedelta(days=-1)
if raw_id is not None:
manager.admin_pin_puzzle(raw_id)
p = manager.get_today_puzzle(strong=True)
if p is None:
return await target.send_message("上架失败了orz可能是没题了")
await qq_broadcast(config.plugin_puzzle_playgroup, p.get_unimessage())
return await target.send_message("Ok!")
return cmd_admin

View File

@ -1,23 +1,19 @@
import aiohttp
import asyncio as asynkio
import datetime
from math import ceil
from pathlib import Path
from typing import Any, Literal
from typing import Any
import nanoid
import nonebot
import ptimeparse
from loguru import logger
from nonebot import get_plugin_config, on_message
from nonebot.adapters import Bot, Event
from nonebot.adapters.onebot.v11 import Bot as OBBot
from nonebot.adapters.console import Bot as CBot
from nonebot.adapters.discord import Bot as DCBot
from nonebot.adapters import Event
from nonebot_plugin_alconna import Alconna, Args, Subcommand, UniMessage, UniMsg, on_alconna
from pydantic import BaseModel
from konabot.common.longtask import DepLongTaskTarget, LongTask, LongTaskTarget, create_longtask, handle_long_task, longtask_data
from konabot.common.longtask import DepLongTaskTarget, LongTask, create_longtask, handle_long_task, longtask_data
evt = on_message()
@ -32,27 +28,8 @@ PAGE_SIZE = 6
FMT_STRING = "%Y年%m月%d%H:%M:%S"
class NotifyMessage(BaseModel):
message: str
class Notify(BaseModel):
platform: Literal["console", "qq", "discord"]
target: str
"需要接受通知的个体"
target_env: str | None
"在哪里进行通知,如果是 None 代表私聊通知"
notify_time: datetime.datetime
notify_msg: str
class NotifyConfigFile(BaseModel):
version: int = 2
notifies: list[Notify] = []
unsent: list[Notify] = []
notify_channels: dict[str, str] = {}
@ -78,36 +55,6 @@ async def send_notify_to_ntfy_instance(msg: str, channel: str):
logger.info(f"访问 {url} 的结果是 {response.status}")
def _get_bot_of(_type: type[Bot]):
for bot in nonebot.get_bots().values():
if isinstance(bot, _type):
return bot.self_id
return ""
def get_target_from_notify(notify: Notify) -> LongTaskTarget:
if notify.platform == "console":
return LongTaskTarget(
platform="console",
self_id=_get_bot_of(CBot),
channel_id=notify.target_env or "",
target_id=notify.target,
)
if notify.platform == "discord":
return LongTaskTarget(
platform="discord",
self_id=_get_bot_of(DCBot),
channel_id=notify.target_env or "",
target_id=notify.target,
)
return LongTaskTarget(
platform="qq",
self_id=_get_bot_of(OBBot),
channel_id=notify.target_env or "",
target_id=notify.target,
)
def load_notify_config() -> NotifyConfigFile:
if not DATA_FILE_PATH.exists():
return NotifyConfigFile()
@ -160,40 +107,6 @@ async def _(msg: UniMsg, mEvt: Event, target: DepLongTaskTarget):
driver = nonebot.get_driver()
NOTIFIED_FLAG = {
"task_added": False,
}
@driver.on_bot_connect
async def _():
if NOTIFIED_FLAG["task_added"]:
return
NOTIFIED_FLAG["task_added"] = True
DELTA = 2
logger.info(f"第一次探测到 Bot 连接,等待 {DELTA} 秒后开始通知")
await asynkio.sleep(DELTA)
await DATA_FILE_LOCK.acquire()
cfg = load_notify_config()
if cfg.version == 1:
logger.info("将配置文件的版本升级为 2")
cfg.version = 2
else:
for notify in [*cfg.notifies]:
await create_longtask(
handler=LONG_TASK_NAME,
data={ "message": notify.notify_msg },
target=get_target_from_notify(notify),
deadline=notify.notify_time,
)
cfg.notifies = []
save_notify_config(cfg)
DATA_FILE_LOCK.release()
@handle_long_task("TASK_SIMPLE_NOTIFY")
async def _(task: LongTask):
@ -284,7 +197,17 @@ cmd_notify_channel = on_alconna(Alconna(
@cmd_notify_channel.assign("$main")
async def _(target: DepLongTaskTarget):
async with DATA_FILE_LOCK:
data = load_notify_config()
target_channel = data.notify_channels.get(target.target_id)
if target_channel is None:
channel_msg = "目前还没有配置 ntfy 地址"
else:
channel_msg = f"配置的 ntfy Channel 为:{target_channel}\n\n服务器地址:{config.plugin_notify_base_url}"
await target.send_message(UniMessage.text(
f"{channel_msg}\n\n"
"配置 ntfy 通知:\n\n"
"- ntfy 创建: 启用 ntfy 通知,并为你随机生成一个通知渠道\n"
"- ntfy 删除:禁用 ntfy 通知\n"