Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 21e996a3b9 | |||
| a68c8bee98 |
@ -1,19 +1,42 @@
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from typing import Optional
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from nonebot.adapters import Event as BaseEvent
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from nonebot.adapters.console.event import MessageEvent as ConsoleMessageEvent
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from nonebot.adapters.discord.event import MessageEvent as DiscordMessageEvent
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from nonebot_plugin_alconna import Alconna, UniMessage, on_alconna
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from nonebot_plugin_alconna import Alconna, Args, UniMessage, on_alconna
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from konabot.plugins.roll_dice.roll_dice import roll_dice
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from konabot.plugins.roll_dice.roll_dice import generate_dice_image
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from konabot.plugins.roll_dice.roll_number import get_random_number, roll_number
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evt = on_alconna(Alconna(
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"摇骰子"
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"摇数字"
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), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
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@evt.handle()
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async def _(event: BaseEvent):
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if isinstance(event, DiscordMessageEvent):
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await evt.send(await UniMessage().text("```\n" + roll_dice() + "\n```").export())
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await evt.send(await UniMessage().text("```\n" + roll_number() + "\n```").export())
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elif isinstance(event, ConsoleMessageEvent):
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await evt.send(await UniMessage().text(roll_dice()).export())
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await evt.send(await UniMessage().text(roll_number()).export())
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else:
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await evt.send(await UniMessage().text(roll_dice(wide=True)).export())
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await evt.send(await UniMessage().text(roll_number(wide=True)).export())
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evt = on_alconna(Alconna(
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"摇骰子",
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Args["f1?", int]["f2?", int]
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), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
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@evt.handle()
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async def _(event: BaseEvent, f1: Optional[int] = None, f2: Optional[int] = None):
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# if isinstance(event, DiscordMessageEvent):
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# await evt.send(await UniMessage().text("```\n" + roll_dice() + "\n```").export())
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# elif isinstance(event, ConsoleMessageEvent):
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number = 0
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if(f1 is not None and f2 is not None):
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number = get_random_number(f1, f2)
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elif f1 is not None:
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number = get_random_number(1, f1)
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else:
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number = get_random_number()
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await evt.send(await UniMessage().image(raw=await generate_dice_image(number)).export())
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# else:
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# await evt.send(await UniMessage().text(roll_dice(wide=True)).export())
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BIN
konabot/plugins/roll_dice/assets/1.png
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After Width: | Height: | Size: 9.2 KiB |
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konabot/plugins/roll_dice/assets/10.png
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After Width: | Height: | Size: 10 KiB |
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konabot/plugins/roll_dice/assets/11.png
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After Width: | Height: | Size: 8.7 KiB |
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konabot/plugins/roll_dice/assets/12.png
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After Width: | Height: | Size: 11 KiB |
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konabot/plugins/roll_dice/assets/2.png
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konabot/plugins/roll_dice/assets/3.png
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After Width: | Height: | Size: 8.7 KiB |
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konabot/plugins/roll_dice/assets/4.png
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After Width: | Height: | Size: 11 KiB |
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konabot/plugins/roll_dice/assets/5.png
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After Width: | Height: | Size: 9.3 KiB |
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konabot/plugins/roll_dice/assets/6.png
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konabot/plugins/roll_dice/assets/7.png
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After Width: | Height: | Size: 8.7 KiB |
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konabot/plugins/roll_dice/assets/8.png
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After Width: | Height: | Size: 11 KiB |
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konabot/plugins/roll_dice/assets/9.png
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After Width: | Height: | Size: 9.3 KiB |
BIN
konabot/plugins/roll_dice/assets/montserrat.otf
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konabot/plugins/roll_dice/assets/template.png
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After Width: | Height: | Size: 9.0 KiB |
3
konabot/plugins/roll_dice/base/path.py
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@ -0,0 +1,3 @@
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from pathlib import Path
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ASSETS = Path(__file__).parent.parent / "assets"
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@ -1,54 +1,203 @@
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number_arts = {
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1: ''' _
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/ |
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|_|
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from io import BytesIO
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import cv2
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import numpy as np
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from PIL import Image, ImageDraw, ImageFont
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from konabot.plugins.roll_dice.base.path import ASSETS
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def text_to_transparent_image(text, font_size=40, padding=0, text_color=(0, 0, 0)):
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"""
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将文本转换为带透明背景的图像,图像大小刚好包含文本
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"""
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# 创建临时图像来计算文本尺寸
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temp_image = Image.new('RGB', (1, 1), (255, 255, 255))
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temp_draw = ImageDraw.Draw(temp_image)
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''',
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2: ''' ____
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|___ \\
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__) |
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/ __/
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|_____|
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''',
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3: ''' _____
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|___ /
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|_ \\
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___) |
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|____/
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''',
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4: ''' _ _
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| || |
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| || |_
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|__ _|
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|_|
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''',
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5: ''' ____
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| ___|
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|___ \\
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___) |
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|____/
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''',
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6: ''' __
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/ /_
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| '_ \\
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| (_) |
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\\___/
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'''
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}
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font = ImageFont.truetype(ASSETS / "montserrat.otf", font_size)
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# try:
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# font = ImageFont.truetype(ASSETS / "montserrat.otf", font_size)
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# except:
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# try:
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# font = ImageFont.truetype("arial.ttf", font_size)
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# except:
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# # 如果系统字体不可用,使用默认字体
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# font = ImageFont.load_default()
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# 获取文本边界框
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bbox = temp_draw.textbbox((0, 0), text, font=font)
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text_width = bbox[2] - bbox[0]
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text_height = bbox[3] - bbox[1]
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# 计算图像大小(文本大小 + 内边距)
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image_width = text_width + 2 * padding
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image_height = text_height + 2 * padding
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# 创建RGBA模式的空白图像(带透明通道)
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image = Image.new('RGBA', (image_width, image_height), (0, 0, 0, 0))
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draw = ImageDraw.Draw(image)
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# 绘制文本(考虑内边距)
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x = padding - bbox[0] # 调整起始位置
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y = padding - bbox[1]
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# 设置文本颜色(带透明度)
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if len(text_color) == 3:
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text_color = text_color + (255,) # 添加完全不透明的alpha值
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draw.text((x, y), text, fill=text_color, font=font)
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# 转换为OpenCV格式(BGRA)
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image_cv = cv2.cvtColor(np.array(image), cv2.COLOR_RGBA2BGRA)
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return image_cv
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def get_random_number(min: int = 1, max: int = 6) -> int:
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import random
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return random.randint(min, max)
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def perspective_transform(image, target, corners):
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"""
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对图像进行透视变换(保持透明通道)
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target: 画布
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corners: 四个角点的坐标,顺序为 [左上, 右上, 右下, 左下]
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"""
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height, width = image.shape[:2]
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# 源点(原始图像的四个角)
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src_points = np.array([
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[0, 0], # 左上
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[width-1, 0], # 右上
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[width-1, height-1], # 右下
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[0, height-1] # 左下
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], dtype=np.float32)
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# 目标点(变换后的四个角)
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dst_points = np.array(corners, dtype=np.float32)
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# 计算透视变换矩阵
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matrix = cv2.getPerspectiveTransform(src_points, dst_points)
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# 获取画布大小
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target_height, target_width = target.shape[:2]
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def roll_dice(wide: bool = False) -> str:
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raw = number_arts[get_random_number()]
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if wide:
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raw = (raw
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.replace("/", "/")
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.replace("\\", "\")
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.replace("_", "_")
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.replace("|", "|")
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.replace(" ", " "))
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return raw
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# 应用透视变换(保持所有通道,包括alpha)
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transformed = cv2.warpPerspective(image, matrix, (target_width, target_height), flags=cv2.INTER_LINEAR)
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return transformed, matrix
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def blend_with_transparency(background, foreground, position):
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"""
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将带透明通道的前景图像合成到背景图像上
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position: 前景图像在背景图像上的位置 (x, y)
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"""
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bg = background.copy()
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# 如果背景没有alpha通道,添加一个
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if bg.shape[2] == 3:
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bg = cv2.cvtColor(bg, cv2.COLOR_BGR2BGRA)
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bg[:, :, 3] = 255 # 完全不透明
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x, y = position
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fg_height, fg_width = foreground.shape[:2]
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bg_height, bg_width = bg.shape[:2]
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# 确保位置在图像范围内
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x = max(0, min(x, bg_width - fg_width))
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y = max(0, min(y, bg_height - fg_height))
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# 提取前景的alpha通道并归一化
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alpha_foreground = foreground[:, :, 3] / 255.0
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# 对于每个颜色通道进行合成
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for c in range(3):
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bg_region = bg[y:y+fg_height, x:x+fg_width, c]
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fg_region = foreground[:, :, c]
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# alpha混合公式
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bg[y:y+fg_height, x:x+fg_width, c] = (
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alpha_foreground * fg_region +
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(1 - alpha_foreground) * bg_region
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)
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# 更新背景的alpha通道(如果需要)
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bg_alpha_region = bg[y:y+fg_height, x:x+fg_width, 3]
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bg[y:y+fg_height, x:x+fg_width, 3] = np.maximum(bg_alpha_region, foreground[:, :, 3])
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return bg
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def precise_blend_with_perspective(background, foreground, corners):
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"""
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精确合成:根据四个角点将前景图像透视合成到背景上
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"""
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# 创建与背景相同大小的空白图像
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bg_height, bg_width = background.shape[:2]
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# 如果背景没有alpha通道,转换为BGRA
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if background.shape[2] == 3:
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background_bgra = cv2.cvtColor(background, cv2.COLOR_BGR2BGRA)
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else:
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background_bgra = background.copy()
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# 创建与背景相同大小的前景图层
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foreground_layer = np.zeros((bg_height, bg_width, 4), dtype=np.uint8)
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# 计算前景图像在背景中的边界框
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min_x = int(min(corners[:, 0]))
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max_x = int(max(corners[:, 0]))
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min_y = int(min(corners[:, 1]))
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max_y = int(max(corners[:, 1]))
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# 将变换后的前景图像放置到对应位置
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fg_height, fg_width = foreground.shape[:2]
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if min_y + fg_height <= bg_height and min_x + fg_width <= bg_width:
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foreground_layer[min_y:min_y+fg_height, min_x:min_x+fg_width] = foreground
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# 创建掩码(只在前景有内容的地方合成)
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mask = (foreground_layer[:, :, 3] > 0)
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# 合成图像
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result = background_bgra.copy()
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for c in range(3):
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result[:, :, c][mask] = foreground_layer[:, :, c][mask]
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result[:, :, 3][mask] = foreground_layer[:, :, 3][mask]
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return result
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async def generate_dice_image(number: int) -> BytesIO:
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# 将文本转换为带透明背景的图像
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text = str(number)
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text_image = text_to_transparent_image(
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text,
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font_size=60,
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text_color=(0, 0, 0) # 黑色文字
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)
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# 定义3D变换的四个角点(透视效果)
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# 顺序: [左上, 右上, 右下, 左下]
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corners = np.array([
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[16, 30], # 左上
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[51, 5], # 右上(上移,创建透视)
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[88, 33], # 右下
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[49, 62] # 左下(下移)
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], dtype=np.float32)
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# 加载背景图像,保留透明通道
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background = cv2.imread(ASSETS / "template.png", cv2.IMREAD_UNCHANGED)
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# 对文本图像进行3D变换(保持透明通道)
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transformed_text, transform_matrix = perspective_transform(text_image, background, corners)
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min_x = int(min(corners[:, 0]))
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min_y = int(min(corners[:, 1]))
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final_image_simple = blend_with_transparency(background, transformed_text, (min_x, min_y))
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pil_final = Image.fromarray(final_image_simple)
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# 导入一系列图像
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images = [Image.open(ASSETS / f"{i}.png") for i in range(1, 12)]
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images.append(pil_final)
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frame_durations = [100] * (len(images) - 1) + [100000]
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# 保存为BytesIO对象
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output = BytesIO()
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images[0].save(output,
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save_all=True,
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append_images=images[1:],
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duration=frame_durations,
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format='GIF',
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loop=1)
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return output
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54
konabot/plugins/roll_dice/roll_number.py
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@ -0,0 +1,54 @@
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number_arts = {
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1: ''' _
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/ |
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| |
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| |
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|_|
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''',
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2: ''' ____
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|___ \\
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__) |
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/ __/
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|_____|
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''',
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3: ''' _____
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|___ /
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|_ \\
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___) |
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|____/
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''',
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4: ''' _ _
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| || |
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| || |_
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|__ _|
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|_|
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''',
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5: ''' ____
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| ___|
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|___ \\
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___) |
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|____/
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''',
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6: ''' __
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/ /_
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| '_ \\
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| (_) |
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\\___/
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'''
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}
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def get_random_number(min: int = 1, max: int = 6) -> int:
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import random
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return random.randint(min, max)
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def roll_number(wide: bool = False) -> str:
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raw = number_arts[get_random_number()]
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if wide:
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raw = (raw
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.replace("/", "/")
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.replace("\\", "\")
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.replace("_", "_")
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.replace("|", "|")
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.replace(" ", " "))
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return raw
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