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Author SHA1 Message Date
2d688a6ed6 new
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2025-10-14 12:43:25 +08:00

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@ -99,17 +99,17 @@ evt = on_alconna(Alconna(
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def _(event: BaseEvent):
async def play_game(event: BaseEvent, force = False):
global NOW_PLAYING, LAST_CHAR, INITED
if not be_able_to_play():
if NOW_PLAYING:
await evt.send(await UniMessage().text("当前已有成语接龙游戏在进行中,请稍后再试!").export())
return
if not be_able_to_play() and not force:
await evt.send(await UniMessage().text("玩玩玩,就知道玩,快去睡觉!").export())
return
if not INITED:
init_lexicon()
INITED = True
if NOW_PLAYING:
await evt.send(await UniMessage().text("当前已有成语接龙游戏在进行中,请稍后再试!").export())
return
NOW_PLAYING = True
await evt.send(await UniMessage().text("你小子,还真有意思!\n好,成语接龙游戏开始!我说一个成语,请大家接下去!").export())
# 选择一个随机成语
@ -118,6 +118,15 @@ async def _(event: BaseEvent):
# 发布成语
await evt.send(await UniMessage().text(f"第一个成语:「{idiom}」,请接!").export())
evt = on_alconna(Alconna(
"老子就是要玩成语接龙!!!"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def force_play_game(event: BaseEvent):
await play_game(event, force=True)
evt = on_alconna(Alconna(
"不玩了"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@ -183,13 +192,22 @@ async def _(event: BaseEvent, msg: UniMsg):
async def handle_send_info(event: BaseEvent, msg: UniMsg):
global NOW_PLAYING, LAST_CHAR, SCORE_BOARD, ALL_BUFF_SCORE
if not NOW_PLAYING:
return
if LOCK:
return
user_idiom = msg.extract_plain_text().strip()
if(user_idiom not in ALL_IDIOMS and user_idiom not in ALL_WORDS):
await evt.send(await UniMessage().text("接不上!这个不一样!").export())
# 扣0.1分
if isinstance(event, DiscordMessageEvent):
user_id = str(event.author.id)
user_name = str(event.author.name)
else:
user_id = str(event.get_user_id())
user_name = str(event.get_user_id())
if user_id not in SCORE_BOARD:
SCORE_BOARD[user_id] = {
"name": user_name,
"score": 0
}
SCORE_BOARD[user_id]["score"] -= 0.1
await evt.send(await UniMessage().at(user_id).text("接不上!这个不一样!你被扣了 0.1 分!").export())
return
# 成功接上
if isinstance(event, DiscordMessageEvent):