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1 Commits
chengyufix
...
v0.6.3
| Author | SHA1 | Date | |
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| 2d688a6ed6 |
@ -99,17 +99,17 @@ evt = on_alconna(Alconna(
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), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
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), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
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@evt.handle()
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@evt.handle()
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async def _(event: BaseEvent):
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async def play_game(event: BaseEvent, force = False):
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global NOW_PLAYING, LAST_CHAR, INITED
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global NOW_PLAYING, LAST_CHAR, INITED
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if not be_able_to_play():
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if NOW_PLAYING:
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await evt.send(await UniMessage().text("当前已有成语接龙游戏在进行中,请稍后再试!").export())
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return
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if not be_able_to_play() and not force:
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await evt.send(await UniMessage().text("玩玩玩,就知道玩,快去睡觉!").export())
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await evt.send(await UniMessage().text("玩玩玩,就知道玩,快去睡觉!").export())
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return
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return
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if not INITED:
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if not INITED:
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init_lexicon()
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init_lexicon()
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INITED = True
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INITED = True
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if NOW_PLAYING:
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await evt.send(await UniMessage().text("当前已有成语接龙游戏在进行中,请稍后再试!").export())
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return
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NOW_PLAYING = True
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NOW_PLAYING = True
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await evt.send(await UniMessage().text("你小子,还真有意思!\n好,成语接龙游戏开始!我说一个成语,请大家接下去!").export())
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await evt.send(await UniMessage().text("你小子,还真有意思!\n好,成语接龙游戏开始!我说一个成语,请大家接下去!").export())
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# 选择一个随机成语
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# 选择一个随机成语
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@ -118,6 +118,15 @@ async def _(event: BaseEvent):
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# 发布成语
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# 发布成语
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await evt.send(await UniMessage().text(f"第一个成语:「{idiom}」,请接!").export())
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await evt.send(await UniMessage().text(f"第一个成语:「{idiom}」,请接!").export())
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evt = on_alconna(Alconna(
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"老子就是要玩成语接龙!!!"
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), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
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@evt.handle()
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async def force_play_game(event: BaseEvent):
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await play_game(event, force=True)
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evt = on_alconna(Alconna(
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evt = on_alconna(Alconna(
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"不玩了"
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"不玩了"
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), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
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), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
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@ -183,13 +192,22 @@ async def _(event: BaseEvent, msg: UniMsg):
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async def handle_send_info(event: BaseEvent, msg: UniMsg):
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async def handle_send_info(event: BaseEvent, msg: UniMsg):
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global NOW_PLAYING, LAST_CHAR, SCORE_BOARD, ALL_BUFF_SCORE
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global NOW_PLAYING, LAST_CHAR, SCORE_BOARD, ALL_BUFF_SCORE
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if not NOW_PLAYING:
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return
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if LOCK:
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return
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user_idiom = msg.extract_plain_text().strip()
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user_idiom = msg.extract_plain_text().strip()
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if(user_idiom not in ALL_IDIOMS and user_idiom not in ALL_WORDS):
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if(user_idiom not in ALL_IDIOMS and user_idiom not in ALL_WORDS):
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await evt.send(await UniMessage().text("接不上!这个不一样!").export())
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# 扣0.1分
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if isinstance(event, DiscordMessageEvent):
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user_id = str(event.author.id)
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user_name = str(event.author.name)
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else:
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user_id = str(event.get_user_id())
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user_name = str(event.get_user_id())
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if user_id not in SCORE_BOARD:
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SCORE_BOARD[user_id] = {
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"name": user_name,
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"score": 0
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}
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SCORE_BOARD[user_id]["score"] -= 0.1
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await evt.send(await UniMessage().at(user_id).text("接不上!这个不一样!你被扣了 0.1 分!").export())
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return
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return
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# 成功接上
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# 成功接上
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if isinstance(event, DiscordMessageEvent):
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if isinstance(event, DiscordMessageEvent):
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