将成语接龙还原为内存存储,空调优化为部分内存存储且具有过期期限,避免频繁数据库查询
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@ -1,14 +1,20 @@
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import asyncio
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from enum import Enum
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from io import BytesIO
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from pathlib import Path
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import signal
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import time
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import cv2
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import numpy as np
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from PIL import Image, ImageDraw, ImageFont
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from nonebot import logger
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from konabot.common.database import DatabaseManager
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from konabot.common.path import ASSETS_PATH, FONTS_PATH
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from konabot.common.path import DATA_PATH
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import nonebot
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import json
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ROOT_PATH = Path(__file__).resolve().parent
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@ -20,9 +26,102 @@ class CrashType(Enum):
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BURNT = 0
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FROZEN = 1
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driver = nonebot.get_driver()
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ac_manager: 'AirConditionerManager' = None
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@driver.on_startup
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async def register_startup_hook():
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global ac_manager
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# 启动自动保存任务
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ac_manager = AirConditionerManager(save_interval=300) # 5分钟
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await ac_manager.start_auto_save()
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@driver.on_shutdown
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async def register_shutdown_hook():
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"""注册关闭时需要执行的函数"""
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# 停止自动保存任务
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if ac_manager:
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await ac_manager.stop_auto_save()
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class AirConditionerManager:
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def __init__(self, save_interval: int = 300): # 默认5分钟保存一次
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self.save_interval = save_interval
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self._save_task = None
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self._running = False
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async def start_auto_save(self):
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"""启动自动保存任务"""
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self._running = True
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self._save_task = asyncio.create_task(self._auto_save_loop())
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logger.info(f"自动保存任务已启动,间隔: {self.save_interval}秒")
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async def stop_auto_save(self):
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"""停止自动保存任务"""
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if self._save_task:
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self._running = False
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self._save_task.cancel()
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try:
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await self._save_task
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except asyncio.CancelledError:
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pass
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logger.info("自动保存任务已停止")
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else:
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logger.warning("没有正在运行的自动保存任务")
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async def _auto_save_loop(self):
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"""自动保存循环"""
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while self._running:
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try:
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await asyncio.sleep(self.save_interval)
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await self.save_all_instances()
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except asyncio.CancelledError:
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break
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except Exception as e:
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logger.error(f"定时保存失败: {e}")
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async def save_all_instances(self):
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save_time = time.time()
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to_remove = []
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"""保存所有实例到数据库"""
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for ac_id, ac_instance in AirConditioner.InstancesPool.items():
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try:
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await db_manager.execute_by_sql_file(
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ROOT_PATH / "sql" / "update_ac.sql",
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(ac_instance.on, ac_instance.temperature,
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ac_instance.burnt, ac_instance.frozen, ac_id)
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)
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if(save_time - ac_instance.instance_get_time >= 3600):
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to_remove.append(ac_id)
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except Exception as e:
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logger.error(f"保存空调 {ac_id} 失败: {e}")
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logger.info(f"定时保存完成,共保存 {len(AirConditioner.InstancesPool)} 个空调实例")
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# 删除时间过长实例
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for ac_id in to_remove:
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del AirConditioner.InstancesPool[ac_id]
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logger.info(f"清理长期不活跃的空调实例完成,目前池内共有 {len(AirConditioner.InstancesPool)} 个实例")
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class AirConditioner:
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InstancesPool: dict[str, 'AirConditioner'] = {}
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@classmethod
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async def refresh_ac(cls, id: str):
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cls.InstancesPool[id].instance_get_time = time.time()
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@classmethod
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async def storage_ac(cls, id: str, ac: 'AirConditioner'):
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cls.InstancesPool[id] = ac
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@classmethod
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async def get_ac(cls, id: str) -> 'AirConditioner':
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if(id in cls.InstancesPool):
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cls.refresh_ac(id)
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return cls.InstancesPool[id]
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# 如果没有,那么从数据库重新实例化一个 AC 出来
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result = await db_manager.query_by_sql_file(ROOT_PATH / "sql" / "query_ac.sql", (id,))
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if len(result) == 0:
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ac = await cls.create_ac(id)
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@ -33,6 +132,7 @@ class AirConditioner:
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ac.temperature = float(ac_data["temperature"])
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ac.burnt = bool(ac_data["burnt"])
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ac.frozen = bool(ac_data["frozen"])
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await cls.storage_ac(id, ac)
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return ac
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@classmethod
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@ -42,6 +142,7 @@ class AirConditioner:
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ROOT_PATH / "sql" / "insert_ac.sql",
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(id, ac.on, ac.temperature, ac.burnt, ac.frozen)
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)
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await cls.storage_ac(id, ac)
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return ac
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async def update_ac(self, state: bool = None, temperature_delta: float = None, burnt: bool = None, frozen: bool = None) -> 'AirConditioner':
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@ -53,10 +154,10 @@ class AirConditioner:
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self.burnt = burnt
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if frozen is not None:
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self.frozen = frozen
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await db_manager.execute_by_sql_file(
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ROOT_PATH / "sql" / "update_ac.sql",
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(self.on, self.temperature, self.burnt, self.frozen, self.id)
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)
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# await db_manager.execute_by_sql_file(
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# ROOT_PATH / "sql" / "update_ac.sql",
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# (self.on, self.temperature, self.burnt, self.frozen, self.id)
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# )
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return self
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async def change_ac(self) -> 'AirConditioner':
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@ -64,10 +165,10 @@ class AirConditioner:
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self.temperature = 24
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self.burnt = False
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self.frozen = False
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await db_manager.execute_by_sql_file(
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ROOT_PATH / "sql" / "update_ac.sql",
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(self.on, self.temperature, self.burnt, self.frozen, self.id)
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)
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# await db_manager.execute_by_sql_file(
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# ROOT_PATH / "sql" / "update_ac.sql",
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# (self.on, self.temperature, self.burnt, self.frozen, self.id)
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# )
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return self
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def __init__(self, id: str) -> None:
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@ -77,6 +178,8 @@ class AirConditioner:
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self.burnt = False
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self.frozen = False
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self.instance_get_time = time.time()
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async def broke_ac(self, crash_type: CrashType):
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'''
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让空调坏掉
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@ -117,18 +117,22 @@ class IdiomGameLLM:
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@classmethod
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async def storage_idiom(cls, idiom: str):
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# 将 idiom 存入数据库
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await db_manager.execute_by_sql_file(
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ROOT_PATH / "sql" / "insert_custom_word.sql",
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(idiom,)
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)
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# await db_manager.execute_by_sql_file(
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# ROOT_PATH / "sql" / "insert_custom_word.sql",
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# (idiom,)
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# )
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# 将 idiom 存入本地文件以备后续分析
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with open(DATA_DIR / "idiom_llm_storage.txt", "a", encoding="utf-8") as f:
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f.write(idiom + "\n")
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IdiomGame.append_into_word_list(idiom)
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class IdiomGame:
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# ALL_WORDS = [] # 所有四字词语
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# ALL_IDIOMS = [] # 所有成语
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ALL_WORDS = [] # 所有四字词语
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ALL_IDIOMS = [] # 所有成语
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INSTANCE_LIST: dict[str, "IdiomGame"] = {} # 群号对应的游戏实例
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# IDIOM_FIRST_CHAR = {} # 所有成语包括词语的首字字典
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# AVALIABLE_IDIOM_FIRST_CHAR = {} # 真正有效的成语首字字典
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IDIOM_FIRST_CHAR = {} # 所有成语包括词语的首字字典
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AVALIABLE_IDIOM_FIRST_CHAR = {} # 真正有效的成语首字字典
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__inited = False
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@ -153,10 +157,15 @@ class IdiomGame:
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'''
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将一个新词加入到词语列表中
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'''
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await db_manager.execute_by_sql_file(
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ROOT_PATH / "sql" / "insert_custom_word.sql",
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(word,)
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)
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if word not in cls.ALL_WORDS:
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cls.ALL_WORDS.append(word)
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if word[0] not in cls.IDIOM_FIRST_CHAR:
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cls.IDIOM_FIRST_CHAR[word[0]] = []
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cls.IDIOM_FIRST_CHAR[word[0]].append(word)
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# await db_manager.execute_by_sql_file(
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# ROOT_PATH / "sql" / "insert_custom_word.sql",
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# (word,)
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# )
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def be_able_to_play(self) -> bool:
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if self.last_play_date != datetime.date.today():
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@ -169,10 +178,11 @@ class IdiomGame:
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@staticmethod
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async def random_idiom() -> str:
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result = await db_manager.query_by_sql_file(
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ROOT_PATH / "sql" / "random_choose_idiom.sql"
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)
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return result[0]["idiom"]
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# result = await db_manager.query_by_sql_file(
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# ROOT_PATH / "sql" / "random_choose_idiom.sql"
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# )
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# return result[0]["idiom"]
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return secrets.choice(IdiomGame.ALL_IDIOMS)
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async def choose_start_idiom(self) -> str:
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"""
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@ -257,11 +267,12 @@ class IdiomGame:
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"""
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判断是否有成语可以接
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"""
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result = await db_manager.query_by_sql_file(
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ROOT_PATH / "sql" / "is_nextable.sql",
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(last_char,)
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)
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return result[0]["DEED"] == 1
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# result = await db_manager.query_by_sql_file(
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# ROOT_PATH / "sql" / "is_nextable.sql",
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# (last_char,)
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# )
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# return result[0]["DEED"] == 1
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return last_char in IdiomGame.AVALIABLE_IDIOM_FIRST_CHAR
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def add_already_idiom(self, idiom: str):
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if idiom in self.already_idioms:
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@ -293,12 +304,13 @@ class IdiomGame:
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state.append(TryVerifyState.WRONG_FIRST_CHAR)
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return state
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# 成语是否存在
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result = await db_manager.query_by_sql_file(
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ROOT_PATH / "sql" / "query_idiom.sql",
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(idiom, idiom, idiom)
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)
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status_result = result[0]["status"]
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if status_result == -1:
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# result = await db_manager.query_by_sql_file(
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# ROOT_PATH / "sql" / "query_idiom.sql",
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# (idiom, idiom, idiom)
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# )
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# status_result = result[0]["status"]
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# if status_result == -1:
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if idiom not in IdiomGame.ALL_IDIOMS and idiom not in IdiomGame.ALL_WORDS:
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logger.info(f"用户 {user_id} 发送了未知词语 {idiom},正在使用 LLM 进行验证")
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try:
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if not await IdiomGameLLM.verify_idiom_with_llm(idiom):
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@ -320,7 +332,8 @@ class IdiomGame:
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self.last_idiom = idiom
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self.last_char = idiom[-1]
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self.add_score(user_id, 1 * score_k) # 先加 1 分
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if status_result == 1:
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# if status_result == 1:
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if idiom in IdiomGame.ALL_IDIOMS:
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state.append(TryVerifyState.VERIFIED_AND_REAL)
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self.add_score(user_id, 4 * score_k) # 再加 4 分
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self.remain_rounds -= 1
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@ -357,22 +370,26 @@ class IdiomGame:
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@classmethod
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async def random_idiom_starting_with(cls, first_char: str) -> Optional[str]:
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# await cls.init_lexicon()
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# result = await db_manager.query_by_sql_file(
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# ROOT_PATH / "sql" / "query_idiom_start_with.sql",
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# (first_char,)
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# )
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# if len(result) == 0:
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# return None
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# return result[0]["idiom"]
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await cls.init_lexicon()
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result = await db_manager.query_by_sql_file(
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ROOT_PATH / "sql" / "query_idiom_start_with.sql",
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(first_char,)
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)
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if len(result) == 0:
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if first_char not in cls.AVALIABLE_IDIOM_FIRST_CHAR:
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return None
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return result[0]["idiom"]
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return secrets.choice(cls.AVALIABLE_IDIOM_FIRST_CHAR[first_char])
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@classmethod
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async def init_lexicon(cls):
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if cls.__inited:
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return
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await db_manager.execute_by_sql_file(
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ROOT_PATH / "sql" / "create_table.sql"
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) # 确保数据库初始化
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# await db_manager.execute_by_sql_file(
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# ROOT_PATH / "sql" / "create_table.sql"
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# ) # 确保数据库初始化
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cls.__inited = True
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# 成语大表
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@ -439,10 +456,10 @@ class IdiomGame:
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ALL_IDIOMS = [idiom["word"] for idiom in ALL_IDIOMS_INFOS] + THUOCL_IDIOMS
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ALL_IDIOMS = list(set(ALL_IDIOMS)) # 去重
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# 批量插入数据库
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await db_manager.execute_many_values_by_sql_file(
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ROOT_PATH / "sql" / "insert_idiom.sql",
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[(idiom,) for idiom in ALL_IDIOMS]
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)
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# await db_manager.execute_many_values_by_sql_file(
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# ROOT_PATH / "sql" / "insert_idiom.sql",
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# [(idiom,) for idiom in ALL_IDIOMS]
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# )
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# 其他四字词语表,仅表示可以有这个词
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@ -451,29 +468,33 @@ class IdiomGame:
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+ THUOCL_WORDS
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+ COMMON_WORDS
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)
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cls.ALL_WORDS = ALL_WORDS + LOCAL_LLM_WORDS
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cls.ALL_IDIOMS = ALL_IDIOMS
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# 插入数据库
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await db_manager.execute_many_values_by_sql_file(
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ROOT_PATH / "sql" / "insert_word.sql",
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[(word,) for word in ALL_WORDS]
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)
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# await db_manager.execute_many_values_by_sql_file(
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# ROOT_PATH / "sql" / "insert_word.sql",
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# [(word,) for word in ALL_WORDS]
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# )
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# 自定义词语 LOCAL_LLM_WORDS 插入数据库,兼容用
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await db_manager.execute_many_values_by_sql_file(
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ROOT_PATH / "sql" / "insert_custom_word.sql",
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[(word,) for word in LOCAL_LLM_WORDS]
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)
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# await db_manager.execute_many_values_by_sql_file(
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# ROOT_PATH / "sql" / "insert_custom_word.sql",
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# [(word,) for word in LOCAL_LLM_WORDS]
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# )
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# # 根据成语大表,划分出成语首字字典
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# for idiom in cls.ALL_IDIOMS + cls.ALL_WORDS:
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# if idiom[0] not in cls.IDIOM_FIRST_CHAR:
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# cls.IDIOM_FIRST_CHAR[idiom[0]] = []
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# cls.IDIOM_FIRST_CHAR[idiom[0]].append(idiom)
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# 根据成语大表,划分出成语首字字典
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for idiom in cls.ALL_IDIOMS + cls.ALL_WORDS:
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if idiom[0] not in cls.IDIOM_FIRST_CHAR:
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cls.IDIOM_FIRST_CHAR[idiom[0]] = []
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cls.IDIOM_FIRST_CHAR[idiom[0]].append(idiom)
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# # 根据真正的成语大表,划分出有效成语首字字典
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# for idiom in cls.ALL_IDIOMS:
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# if idiom[0] not in cls.AVALIABLE_IDIOM_FIRST_CHAR:
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# cls.AVALIABLE_IDIOM_FIRST_CHAR[idiom[0]] = []
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# cls.AVALIABLE_IDIOM_FIRST_CHAR[idiom[0]].append(idiom)
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# 根据真正的成语大表,划分出有效成语首字字典
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for idiom in cls.ALL_IDIOMS:
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if idiom[0] not in cls.AVALIABLE_IDIOM_FIRST_CHAR:
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cls.AVALIABLE_IDIOM_FIRST_CHAR[idiom[0]] = []
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cls.AVALIABLE_IDIOM_FIRST_CHAR[idiom[0]].append(idiom)
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evt = on_alconna(
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