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konabot/konabot/plugins/idiomgame/__init__.py
2025-11-01 13:48:48 +08:00

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import asyncio as asynkio
import datetime
import json
import secrets
from enum import Enum
from pathlib import Path
from typing import Optional
from loguru import logger
from nonebot import on_message
from nonebot.adapters import Event as BaseEvent
from nonebot.adapters.discord.event import MessageEvent as DiscordMessageEvent
from nonebot_plugin_alconna import (
Alconna,
Args,
UniMessage,
UniMsg,
on_alconna,
)
from konabot.common.longtask import DepLongTaskTarget
from konabot.common.path import ASSETS_PATH
DATA_FILE_PATH = (
Path(__file__).parent.parent.parent.parent / "data" / "idiom_banned.json"
)
def load_banned_ids() -> list[str]:
if not DATA_FILE_PATH.exists():
return []
try:
return json.loads(DATA_FILE_PATH.read_text("utf-8"))
except Exception as e:
logger.warning(f"在解析成语接龙封禁文件时遇到问题:{e}")
return []
def is_idiom_game_banned(group_id: str) -> bool:
banned_ids = load_banned_ids()
return group_id in banned_ids
def add_banned_id(group_id: str):
banned_ids = load_banned_ids()
if group_id not in banned_ids:
banned_ids.append(group_id)
DATA_FILE_PATH.write_text(json.dumps(banned_ids, ensure_ascii=False, indent=4), "utf-8")
def remove_banned_id(group_id: str):
banned_ids = load_banned_ids()
if group_id in banned_ids:
banned_ids.remove(group_id)
DATA_FILE_PATH.write_text(json.dumps(banned_ids, ensure_ascii=False, indent=4), "utf-8")
class TryStartState(Enum):
STARTED = 0
ALREADY_PLAYING = 1
NO_REMAINING_TIMES = 2
class TryStopState(Enum):
STOPPED = 0
NOT_PLAYING = 1
class TryVerifyState(Enum):
VERIFIED = 0
VERIFIED_AND_REAL = 1
ALREADY_USED = 2
NOT_IDIOM = 3
WRONG_FIRST_CHAR = 4
BUT_NO_NEXT = 5
GAME_END = 6
class IdiomGame:
ALL_WORDS = [] # 所有四字词语
ALL_IDIOMS = [] # 所有成语
INSTANCE_LIST: dict[str, "IdiomGame"] = {} # 群号对应的游戏实例
IDIOM_FIRST_CHAR = {} # 所有成语包括词语的首字字典
AVALIABLE_IDIOM_FIRST_CHAR = {} # 真正有效的成语首字字典
__inited = False
def __init__(self, group_id: str):
# 初始化一局游戏
self.group_id = ""
self.now_playing = False
self.score_board = {}
self.last_idiom = ""
self.last_char = ""
self.remain_playing_times = 3
self.last_play_date = ""
self.all_buff_score = 0
self.lock = asynkio.Lock()
self.remain_rounds = 0 # 剩余回合数
self.already_idioms: dict[str, int] = {} # 已经使用过的成语和使用过的次数
self.idiom_history: list[list[str]] = [] # 成语使用历史记录,多个数组以存储不同成语链
IdiomGame.INSTANCE_LIST[group_id] = self
def be_able_to_play(self) -> bool:
if self.last_play_date != datetime.date.today():
self.last_play_date = datetime.date.today()
self.remain_playing_times = 3
if self.remain_playing_times > 0:
self.remain_playing_times -= 1
return True
return False
def choose_start_idiom(self) -> str:
"""
随机选择一个成语作为起始成语
"""
self.last_idiom = secrets.choice(IdiomGame.ALL_IDIOMS)
self.last_char = self.last_idiom[-1]
if not self.is_nextable(self.last_char):
self.choose_start_idiom()
else:
self.add_history_idiom(self.last_idiom, new_chain=True)
return self.last_idiom
@classmethod
def try_start_game(cls, group_id: str, force: bool = False) -> TryStartState:
cls.init_lexicon()
if not cls.INSTANCE_LIST.get(group_id):
cls(group_id)
instance = cls.INSTANCE_LIST[group_id]
if instance.now_playing:
return TryStartState.ALREADY_PLAYING
if not instance.be_able_to_play() and not force:
return TryStartState.NO_REMAINING_TIMES
instance.now_playing = True
return TryStartState.STARTED
def start_game(self, rounds: int = 100):
self.now_playing = True
self.remain_rounds = rounds
self.choose_start_idiom()
@classmethod
def try_stop_game(cls, group_id: str) -> TryStopState:
if not cls.INSTANCE_LIST.get(group_id):
return TryStopState.NOT_PLAYING
instance = cls.INSTANCE_LIST[group_id]
if not instance.now_playing:
return TryStopState.NOT_PLAYING
instance.now_playing = False
return TryStopState.STOPPED
def clear_score_board(self):
self.score_board = {}
self.last_char = ""
self.all_buff_score = 0
self.already_idioms = {}
self.idiom_history = []
def get_score_board(self) -> dict:
return self.score_board
def get_all_buff_score(self) -> int:
return self.all_buff_score
async def skip_idiom(self, buff_score: int = -100) -> str:
"""
跳过当前成语,选择下一个成语
"""
async with self.lock:
self._skip_idiom_async()
self.add_buff_score(buff_score)
return self.last_idiom
def _skip_idiom_async(self) -> str:
self.last_idiom = secrets.choice(IdiomGame.ALL_IDIOMS)
self.last_char = self.last_idiom[-1]
if not self.is_nextable(self.last_char):
self._skip_idiom_async()
else:
self.add_history_idiom(self.last_idiom, new_chain=True)
return self.last_idiom
async def try_verify_idiom(self, idiom: str, user_id: str) -> TryVerifyState:
"""
用户发送成语
"""
async with self.lock:
state = self._verify_idiom(idiom, user_id)
return state
def is_nextable(self, last_char: str) -> bool:
"""
判断是否有成语可以接
"""
return last_char in IdiomGame.AVALIABLE_IDIOM_FIRST_CHAR
def add_already_idiom(self, idiom: str):
if idiom in self.already_idioms:
self.already_idioms[idiom] += 1
else:
self.already_idioms[idiom] = 1
def get_already_used_num(self, idiom: str) -> int:
if idiom in self.already_idioms:
return self.already_idioms[idiom]
return 0
def add_history_idiom(self, idiom: str, new_chain: bool = False):
if new_chain or len(self.idiom_history) == 0:
self.idiom_history.append([idiom])
else:
self.idiom_history[-1].append(idiom)
def display_history(self) -> list[str]:
result = []
for chain in self.idiom_history:
result.append(" -> ".join(chain))
return result
def _verify_idiom(self, idiom: str, user_id: str) -> list[TryVerifyState]:
state = []
# 新成语的首字应与上一条成语的尾字相同
if idiom[0] != self.last_char:
state.append(TryVerifyState.WRONG_FIRST_CHAR)
return state
if idiom not in IdiomGame.ALL_IDIOMS and idiom not in IdiomGame.ALL_WORDS:
self.add_score(user_id, -0.1)
state.append(TryVerifyState.NOT_IDIOM)
return state
# 成语合法,更新状态
self.add_history_idiom(idiom)
score_k = 0.5 ** self.get_already_used_num(idiom) # 每被使用过一次,得分减半
if(score_k != 1):
state.append(TryVerifyState.ALREADY_USED)
self.add_already_idiom(idiom)
state.append(TryVerifyState.VERIFIED)
self.last_idiom = idiom
self.last_char = idiom[-1]
self.add_score(user_id, 1 * score_k) # 先加 1 分
if idiom in IdiomGame.ALL_IDIOMS:
state.append(TryVerifyState.VERIFIED_AND_REAL)
self.add_score(user_id, 4 * score_k) # 再加 4 分
self.remain_rounds -= 1
if self.remain_rounds <= 0:
self.now_playing = False
state.append(TryVerifyState.GAME_END)
if not self.is_nextable(self.last_char):
# 没有成语可以接了,自动跳过
self._skip_idiom_async()
self.add_buff_score(-100)
state.append(TryVerifyState.BUT_NO_NEXT)
return state
def get_user_score(self, user_id: str) -> float:
if user_id not in self.score_board:
return 0
# 避免浮点数精度问题导致过长
handled_score = round(self.score_board[user_id]["score"] + self.all_buff_score, 1)
return handled_score
def add_score(self, user_id: str, score: int):
if user_id not in self.score_board:
self.score_board[user_id] = {"name": user_id, "score": 0}
self.score_board[user_id]["score"] += score
def add_buff_score(self, score: int):
self.all_buff_score += score
def get_playing_state(self) -> bool:
return self.now_playing
def get_last_char(self) -> str:
return self.last_char
@classmethod
def random_idiom_starting_with(cls, first_char: str) -> Optional[str]:
cls.init_lexicon()
if first_char not in cls.AVALIABLE_IDIOM_FIRST_CHAR:
return None
return secrets.choice(cls.AVALIABLE_IDIOM_FIRST_CHAR[first_char])
@classmethod
def init_lexicon(cls):
if cls.__inited:
return
cls.__inited = True
# 成语大表
with open(ASSETS_PATH / "lexicon" / "idiom.json", "r", encoding="utf-8") as f:
ALL_IDIOMS_INFOS = json.load(f)
# 词语大表
with open(ASSETS_PATH / "lexicon" / "ci.json", "r", encoding="utf-8") as f:
jsonData = json.load(f)
cls.ALL_WORDS = [item["ci"] for item in jsonData]
logger.debug(f"Loaded {len(cls.ALL_WORDS)} words from ci.json")
logger.debug(f"Sample words: {cls.ALL_WORDS[:5]}")
COMMON_WORDS = []
# 读取 COMMON 词语大表
with open(ASSETS_PATH / "lexicon" / "common.txt", "r", encoding="utf-8") as f:
for line in f:
word = line.strip()
if len(word) == 4:
COMMON_WORDS.append(word)
logger.debug(f"Loaded {len(COMMON_WORDS)} common words from common.txt")
logger.debug(f"Sample common words: {COMMON_WORDS[:5]}")
# 读取 THUOCL 成语库
with open(
ASSETS_PATH / "lexicon" / "THUOCL" / "data" / "THUOCL_chengyu.txt",
"r",
encoding="utf-8",
) as f:
THUOCL_IDIOMS = [line.split(" ")[0].split("\t")[0].strip() for line in f]
logger.debug(f"Loaded {len(THUOCL_IDIOMS)} idioms from THUOCL_chengyu.txt")
logger.debug(f"Sample idioms: {THUOCL_IDIOMS[:5]}")
# 读取 THUOCL 剩下的所有 txt 文件,只保留四字词
THUOCL_WORDS = []
import os
for filename in os.listdir(ASSETS_PATH / "lexicon" / "THUOCL" / "data"):
if filename.endswith(".txt") and filename != "THUOCL_chengyu.txt":
with open(
ASSETS_PATH / "lexicon" / "THUOCL" / "data" / filename,
"r",
encoding="utf-8",
) as f:
for line in f:
word = line.lstrip().split(" ")[0].split("\t")[0].strip()
if len(word) == 4:
THUOCL_WORDS.append(word)
logger.debug(f"Loaded {len(THUOCL_WORDS)} words from THUOCL txt files")
logger.debug(f"Sample words: {THUOCL_WORDS[:5]}")
# 只有成语的大表
cls.ALL_IDIOMS = [idiom["word"] for idiom in ALL_IDIOMS_INFOS] + THUOCL_IDIOMS
cls.ALL_IDIOMS = list(set(cls.ALL_IDIOMS)) # 去重
# 其他四字词语表,仅表示可以有这个词
cls.ALL_WORDS = (
[word for word in cls.ALL_WORDS if len(word) == 4]
+ THUOCL_WORDS
+ COMMON_WORDS
)
cls.ALL_WORDS = list(set(cls.ALL_WORDS)) # 去重
# 根据成语大表,划分出成语首字字典
for idiom in cls.ALL_IDIOMS + cls.ALL_WORDS:
if idiom[0] not in cls.IDIOM_FIRST_CHAR:
cls.IDIOM_FIRST_CHAR[idiom[0]] = []
cls.IDIOM_FIRST_CHAR[idiom[0]].append(idiom)
# 根据真正的成语大表,划分出有效成语首字字典
for idiom in cls.ALL_IDIOMS:
if idiom[0] not in cls.AVALIABLE_IDIOM_FIRST_CHAR:
cls.AVALIABLE_IDIOM_FIRST_CHAR[idiom[0]] = []
cls.AVALIABLE_IDIOM_FIRST_CHAR[idiom[0]].append(idiom)
evt = on_alconna(
Alconna(
"我要玩成语接龙",
Args["rounds?", int],
),
use_cmd_start=True,
use_cmd_sep=False,
skip_for_unmatch=True,
)
@evt.handle()
async def play_game(
event: BaseEvent,
target: DepLongTaskTarget,
force=False,
rounds: Optional[int] = 100,
):
# group_id = str(event.get_session_id())
group_id = target.channel_id
if is_idiom_game_banned(group_id):
await evt.send(
await UniMessage().text("本群已被禁止使用成语接龙功能!").export()
)
return
rounds = rounds or 0
if rounds <= 0:
await evt.send(await UniMessage().text("干什么!你想玩负数局吗?").export())
return
state = IdiomGame.try_start_game(group_id, force)
if state == TryStartState.ALREADY_PLAYING:
await evt.send(
await UniMessage()
.text("当前已有成语接龙游戏在进行中,请稍后再试!")
.export()
)
return
if state == TryStartState.NO_REMAINING_TIMES:
await evt.send(await UniMessage().text("玩玩玩,就知道玩,快去睡觉!").export())
return
await evt.send(
await UniMessage()
.text(
"你小子,还真有意思!\n好,成语接龙游戏开始!我说一个成语,请大家接下去!"
)
.export()
)
instance = IdiomGame.INSTANCE_LIST[group_id]
instance.start_game(rounds)
# 发布成语
await evt.send(
await UniMessage()
.text(f"第一个成语:「{instance.last_idiom}」,请接!")
.export()
)
evt = on_alconna(
Alconna(
"老子就是要玩成语接龙!!!",
Args["rounds?", int],
),
use_cmd_start=True,
use_cmd_sep=False,
skip_for_unmatch=True,
)
@evt.handle()
async def force_play_game(
event: BaseEvent, target: DepLongTaskTarget, rounds: Optional[int] = 100
):
await play_game(event, target, force=True, rounds=rounds)
async def end_game(event: BaseEvent, group_id: str):
instance = IdiomGame.INSTANCE_LIST[group_id]
result_text = UniMessage().text("游戏结束!\n最终得分榜:\n")
score_board = instance.get_score_board()
if len(score_board) == 0:
result_text += "无人得分!\n"
else:
# 按分数排序,名字用 at 的方式
sorted_score = sorted(
score_board.items(), key=lambda x: x[1]["score"], reverse=True
)
for i, (user_id, info) in enumerate(sorted_score):
result_text += (
f"{i + 1}. "
+ UniMessage().at(user_id)
+ f": {round(info['score'] + instance.get_all_buff_score(), 1)}\n"
)
if len(instance.idiom_history) == 0:
result_text += "\n本局没有任何接龙记录。"
else:
result_text += "\n你们的接龙记录是:\n"
history_lines = instance.display_history()
for line in history_lines:
result_text += line + "\n"
await evt.send(await result_text.export())
instance.clear_score_board()
evt = on_alconna(
Alconna("不玩了"), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True
)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
# group_id = str(event.get_session_id())
group_id = target.channel_id
state = IdiomGame.try_stop_game(group_id)
if state == TryStopState.STOPPED:
# 发送好吧狗图片
# 打开好吧狗本地文件
with open(ASSETS_PATH / "img" / "dog" / "haoba_dog.jpg", "rb") as f:
img_data = f.read()
await evt.send(await UniMessage().image(raw=img_data).export())
await end_game(event, group_id)
else:
await evt.send(
await UniMessage().text("当前没有成语接龙游戏在进行中!").export()
)
# 跳过
evt = on_alconna(
Alconna("跳过成语"), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True
)
@evt.handle()
async def _(target: DepLongTaskTarget):
# group_id = str(event.get_session_id())
group_id = target.channel_id
instance = IdiomGame.INSTANCE_LIST.get(group_id)
if not instance or not instance.get_playing_state():
return
avaliable_idiom = IdiomGame.random_idiom_starting_with(instance.get_last_char())
# 发送哈哈狗图片
with open(ASSETS_PATH / "img" / "dog" / "haha_dog.jpg", "rb") as f:
img_data = f.read()
await evt.send(await UniMessage().image(raw=img_data).export())
await evt.send(await UniMessage().text(f"你们太菜了全部扣100分明明还可以接「{avaliable_idiom}」的!").export())
idiom = await instance.skip_idiom(-100)
await evt.send(
await UniMessage().text(f"重新开始,下一个成语是「{idiom}").export()
)
def get_user_info(event: BaseEvent):
if isinstance(event, DiscordMessageEvent):
user_id = str(event.author.id)
user_name = str(event.author.name)
else:
user_id = str(event.get_user_id())
user_name = str(event.get_user_id())
return user_id, user_name
# 直接读取消息
evt = on_message()
@evt.handle()
async def _(event: BaseEvent, msg: UniMsg, target: DepLongTaskTarget):
# group_id = str(event.get_session_id())
group_id = target.channel_id
instance = IdiomGame.INSTANCE_LIST.get(group_id)
if not instance or not instance.get_playing_state():
return
user_idiom = msg.extract_plain_text().strip()
user_id, user_name = get_user_info(event)
state = await instance.try_verify_idiom(user_idiom, user_id)
if TryVerifyState.WRONG_FIRST_CHAR in state:
return
if TryVerifyState.NOT_IDIOM in state:
await evt.send(
await UniMessage()
.at(user_id)
.text(" 接不上!这个不一样!你被扣了 0.1 分!")
.export()
)
return
already_used_num = instance.get_already_used_num(user_idiom)
if TryVerifyState.VERIFIED_AND_REAL in state:
score = 5 * (0.5 ** (already_used_num - 1))
if already_used_num > 1:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,这是个被重复用过的成语,喜提 {score} 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
else:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,这是个真实成语,喜提 5 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
elif TryVerifyState.VERIFIED in state:
score = 1 * (0.5 ** (already_used_num - 1))
if already_used_num > 1:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,但重复了,喜提 {score} 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
else:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,喜提 1 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
if TryVerifyState.GAME_END in state:
await evt.send(await UniMessage().text("全部回合结束!").export())
await end_game(event, group_id)
return
if TryVerifyState.BUT_NO_NEXT in state:
await evt.send(
await UniMessage()
.text("但是,这是条死路!你们全部都要扣 100 分!")
.export()
)
await evt.send(
await UniMessage().text(f"重新抽取成语「{instance.last_idiom}").export()
)
await evt.send(
await UniMessage()
.text(f"下一个成语请以「{instance.get_last_char()}」开头!")
.export()
)
evt = on_alconna(
Alconna("禁止成语接龙"),
use_cmd_start=True,
use_cmd_sep=False,
skip_for_unmatch=True,
)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
# group_id = str(event.get_session_id())
group_id = target.channel_id
add_banned_id(group_id)
await evt.send(await UniMessage().text("本群已被禁止使用成语接龙功能!").export())
evt = on_alconna(
Alconna("开启成语接龙"),
use_cmd_start=True,
use_cmd_sep=False,
skip_for_unmatch=True,
)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
# group_id = str(event.get_session_id())
group_id = target.channel_id
remove_banned_id(group_id)
await evt.send(await UniMessage().text("本群已开启成语接龙功能!").export())