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Author SHA1 Message Date
7bbd4f81ee 成语接龙5.0、群空调功能
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2025-10-25 23:39:32 +08:00
4d5678efac Merge branch 'master' of https://gitea.service.jazzwhom.top/mttu-developers/konabot 2025-10-25 22:00:57 +08:00
c7229bb763 new render 2025-10-25 21:54:38 +08:00
6abc963ccf 优化提醒 UX
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2025-10-25 00:28:29 +08:00
881f38d187 调整 Web Renderer 的代码风格,完善类型注解
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2025-10-24 23:49:32 +08:00
56d32bc9f4 BA
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2025-10-24 23:25:00 +08:00
10 changed files with 615 additions and 148 deletions

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@ -1,13 +1,45 @@
import asyncio
import queue
from typing import Any, Callable, Coroutine
from loguru import logger
from playwright.async_api import async_playwright, Browser
from playwright.async_api import Page, Playwright, async_playwright, Browser, Page, BrowserContext
PageFunction = Callable[[Page], Coroutine[Any, Any, Any]]
class WebRenderer:
browser_pool: queue.Queue["WebRendererInstance"] = queue.Queue()
context_pool: dict[int, BrowserContext] = {} # 长期挂载的浏览器上下文池
page_pool: dict[str, Page] = {} # 长期挂载的页面池
@classmethod
async def render(cls, url: str, target: str, params: dict = {}, other_function: callable = None, timeout: int = 30) -> bytes:
async def get_browser_instance(cls) -> "WebRendererInstance":
if cls.browser_pool.empty():
instance = await WebRendererInstance.create()
cls.browser_pool.put(instance)
instance = cls.browser_pool.get()
cls.browser_pool.put(instance)
return instance
@classmethod
async def get_browser_context(cls) -> BrowserContext:
instance = await cls.get_browser_instance()
if id(instance) not in cls.context_pool:
context = await instance.browser.new_context()
cls.context_pool[id(instance)] = context
logger.debug(f"Created new persistent browser context for WebRendererInstance {id(instance)}")
return cls.context_pool[id(instance)]
@classmethod
async def render(
cls,
url: str,
target: str,
params: dict = {},
other_function: PageFunction | None = None,
timeout: int = 30,
) -> bytes:
'''
访问指定URL并返回截图
@ -19,30 +51,85 @@ class WebRenderer:
:return: 截图的字节数据
'''
logger.debug(f"Requesting render for {url} targeting {target} with timeout {timeout}")
if cls.browser_pool.empty():
instance = await WebRendererInstance.create()
cls.browser_pool.put(instance)
instance = cls.browser_pool.get()
cls.browser_pool.put(instance)
instance = await cls.get_browser_instance()
logger.debug(f"Using WebRendererInstance {id(instance)} to render {url} targeting {target}")
return await instance.render(url, target, params=params, other_function=other_function, timeout=timeout)
@classmethod
async def render_persistent_page(cls, page_id: str, url: str, target: str, params: dict = {}, other_function: callable = None, timeout: int = 30) -> bytes:
'''
使用长期挂载的页面访问指定URL并返回截图
:param page_id: 页面唯一标识符
:param url: 目标URL
:param target: 渲染目标,如 ".box""#main" 等CSS选择器
:param timeout: 页面加载超时时间,单位秒
:param params: URL键值对参数
:param other_function: 其他自定义操作函数接受page参数
:return: 截图的字节数据
'''
logger.debug(f"Requesting persistent render for page_id {page_id} at {url} targeting {target} with timeout {timeout}")
instance = await cls.get_browser_instance()
if page_id not in cls.page_pool:
context = await cls.get_browser_context()
page = await context.new_page()
cls.page_pool[page_id] = page
logger.debug(f"Created new persistent page for page_id {page_id} using WebRendererInstance {id(instance)}")
page = cls.page_pool[page_id]
return await instance.render_with_page(page, url, target, params=params, other_function=other_function, timeout=timeout)
@classmethod
async def close_persistent_page(cls, page_id: str) -> None:
'''
关闭并移除长期挂载的页面
:param page_id: 页面唯一标识符
'''
if page_id in cls.page_pool:
page = cls.page_pool[page_id]
await page.close()
del cls.page_pool[page_id]
logger.debug(f"Closed and removed persistent page for page_id {page_id}")
class WebRendererInstance:
def __init__(self):
self.playwright = None
self.browser: Browser = None
self.lock: asyncio.Lock = None
self._playwright: Playwright | None = None
self._browser: Browser | None = None
self.lock = asyncio.Lock()
@property
def playwright(self) -> Playwright:
assert self._playwright is not None
return self._playwright
@property
def browser(self) -> Browser:
assert self._browser is not None
return self._browser
async def init(self):
self._playwright = await async_playwright().start()
self._browser = await self.playwright.chromium.launch(headless=True)
@classmethod
async def create(cls) -> "WebRendererInstance":
instance = cls()
instance.playwright = await async_playwright().start()
instance.browser = await instance.playwright.chromium.launch(headless=True)
instance.lock = asyncio.Lock()
await instance.init()
return instance
async def render(self, url: str, target: str, index: int = 0, params: dict = {}, other_function: callable = None, timeout: int = 30) -> bytes:
async def render(
self,
url: str,
target: str,
index: int = 0,
params: dict = {},
other_function: PageFunction | None = None,
timeout: int = 30
) -> bytes:
'''
访问指定URL并返回截图
@ -58,29 +145,39 @@ class WebRendererInstance:
async with self.lock:
context = await self.browser.new_context()
page = await context.new_page()
logger.debug(f"Navigating to {url} with timeout {timeout}")
try:
url_with_params = url + ("?" + "&".join(f"{k}={v}" for k, v in params.items()) if params else "")
await page.goto(url_with_params, timeout=timeout * 1000, wait_until="load")
logger.debug(f"Page loaded successfully")
# 等待目标元素出现
await page.wait_for_selector(target, timeout=timeout * 1000)
logger.debug(f"Target element '{target}' found, taking screenshot")
if other_function:
await other_function(page)
elements = await page.query_selector_all(target)
if not elements:
raise Exception(f"Target element '{target}' not found on the page.")
if index >= len(elements):
raise Exception(f"Index {index} out of range for elements matching '{target}'.")
element = elements[index]
screenshot = await element.screenshot()
logger.debug(f"Screenshot taken successfully")
return screenshot
finally:
await page.close()
await context.close()
screenshot = await self.inner_render(page, url, target, index, params, other_function, timeout)
await page.close()
await context.close()
return screenshot
async def render_with_page(self, page: Page, url: str, target: str, index: int = 0, params: dict = {}, other_function: callable = None, timeout: int = 30) -> bytes:
async with self.lock:
screenshot = await self.inner_render(page, url, target, index, params, other_function, timeout)
return screenshot
async def inner_render(self, page: Page, url: str, target: str, index: int = 0, params: dict = {}, other_function: callable = None, timeout: int = 30) -> bytes:
logger.debug(f"Navigating to {url} with timeout {timeout}")
url_with_params = url + ("?" + "&".join(f"{k}={v}" for k, v in params.items()) if params else "")
await page.goto(url_with_params, timeout=timeout * 1000, wait_until="load")
logger.debug("Page loaded successfully")
# 等待目标元素出现
await page.wait_for_selector(target, timeout=timeout * 1000)
logger.debug(f"Target element '{target}' found, taking screenshot")
if other_function:
await other_function(page)
elements = await page.query_selector_all(target)
if not elements:
logger.error(f"Target element '{target}' not found on the page.")
return None
if index >= len(elements):
logger.error(f"Index {index} out of range for elements matching '{target}'")
return None
element = elements[index]
screenshot = await element.screenshot()
logger.debug(f"Screenshot taken successfully")
return screenshot
async def close(self):
await self.browser.close()
await self.playwright.stop()

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@ -0,0 +1,120 @@
from io import BytesIO
from typing import Optional, Union
from nonebot.adapters import Event as BaseEvent
from nonebot.adapters.console.event import MessageEvent as ConsoleMessageEvent
from nonebot.adapters.discord.event import MessageEvent as DiscordMessageEvent
from nonebot_plugin_alconna import Alconna, AlconnaMatcher, Args, UniMessage, on_alconna
from PIL import Image
from konabot.common.longtask import DepLongTaskTarget
from konabot.common.path import ASSETS_PATH
from konabot.plugins.air_conditioner.ac import AirConditioner, generate_ac_image
def get_ac(id: str) -> AirConditioner:
ac = AirConditioner.air_conditioners.get(id)
if ac is None:
ac = AirConditioner(id)
return ac
async def send_ac_image(event: type[AlconnaMatcher], ac: AirConditioner):
if(ac.burnt == True):
# 打开坏掉的空调图片
with open(ASSETS_PATH / "img" / "ac" / "broken_ac.png", "rb") as f:
# 将其转为 GIF 格式发送
output = BytesIO()
Image.open(f).save(output, format="GIF")
output.seek(0)
await event.send(await UniMessage().image(raw=output).export())
return
if(ac.frozen == True):
# 打开坏掉的空调图片
with open(ASSETS_PATH / "img" / "ac" / "frozen_ac.png", "rb") as f:
# 将其转为 GIF 格式发送
output = BytesIO()
Image.open(f).save(output, format="GIF")
output.seek(0)
await event.send(await UniMessage().image(raw=output).export())
return
ac_image = await generate_ac_image(ac)
await event.send(await UniMessage().image(raw=ac_image).export())
evt = on_alconna(Alconna(
"群空调"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
id = target.channel_id
ac = get_ac(id)
await send_ac_image(evt, ac)
evt = on_alconna(Alconna(
"开空调"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
id = target.channel_id
ac = get_ac(id)
ac.on = True
await send_ac_image(evt, ac)
evt = on_alconna(Alconna(
"关空调"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
id = target.channel_id
ac = get_ac(id)
ac.on = False
await send_ac_image(evt, ac)
evt = on_alconna(Alconna(
"空调升温"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
id = target.channel_id
ac = get_ac(id)
if not ac.on or ac.burnt == True or ac.frozen == True:
await send_ac_image(evt, ac)
return
ac.temperature += 1
if ac.temperature > 40:
# 打开爆炸图片
with open(ASSETS_PATH / "img" / "other" / "boom.jpg", "rb") as f:
output = BytesIO()
Image.open(f).save(output, format="GIF")
await evt.send(await UniMessage().image(raw=output).export())
ac.burnt = True
await evt.send("太热啦,空调炸了!")
return
await send_ac_image(evt, ac)
evt = on_alconna(Alconna(
"空调降温"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
id = target.channel_id
ac = get_ac(id)
if not ac.on or ac.burnt == True or ac.frozen == True:
await send_ac_image(evt, ac)
return
ac.temperature -= 1
if ac.temperature < 0:
ac.frozen = True
await send_ac_image(evt, ac)
evt = on_alconna(Alconna(
"换空调"
), use_cmd_start=True, use_cmd_sep=False, skip_for_unmatch=True)
@evt.handle()
async def _(event: BaseEvent, target: DepLongTaskTarget):
id = target.channel_id
ac = get_ac(id)
ac.change_ac()
await send_ac_image(evt, ac)

View File

@ -0,0 +1,225 @@
from io import BytesIO
import cv2
import numpy as np
from PIL import Image, ImageDraw, ImageFont
from konabot.common.path import ASSETS_PATH, FONTS_PATH
class AirConditioner:
air_conditioners: dict[str, "AirConditioner"] = {}
def __init__(self, id: str) -> None:
self.id = id
self.on = False
self.temperature = 24 # 默认温度
self.burnt = False
self.frozen = False
AirConditioner.air_conditioners[id] = self
def change_ac(self):
self.burnt = False
self.frozen = False
self.on = False
self.temperature = 24 # 重置为默认温度
def text_to_transparent_image(text, font_size=40, padding=0, text_color=(0, 0, 0)):
"""
将文本转换为带透明背景的图像,图像大小刚好包含文本
"""
# 创建临时图像来计算文本尺寸
temp_image = Image.new('RGB', (1, 1), (255, 255, 255))
temp_draw = ImageDraw.Draw(temp_image)
font = ImageFont.truetype(FONTS_PATH / "montserrat.otf", font_size)
# 获取文本边界框
bbox = temp_draw.textbbox((0, 0), text, font=font)
text_width = bbox[2] - bbox[0]
text_height = bbox[3] - bbox[1]
# 计算图像大小(文本大小 + 内边距)
image_width = int(text_width + 2 * padding)
image_height = int(text_height + 2 * padding)
# 创建RGBA模式的空白图像带透明通道
image = Image.new('RGBA', (image_width, image_height), (0, 0, 0, 0))
draw = ImageDraw.Draw(image)
# 绘制文本(考虑内边距)
x = padding - bbox[0] # 调整起始位置
y = padding - bbox[1]
# 设置文本颜色(带透明度)
if len(text_color) == 3:
text_color = text_color + (255,) # 添加完全不透明的alpha值
draw.text((x, y), text, fill=text_color, font=font)
# 转换为OpenCV格式BGRA
image_cv = cv2.cvtColor(np.array(image), cv2.COLOR_RGBA2BGRA)
return image_cv
def perspective_transform(image, target, corners):
"""
对图像进行透视变换(保持透明通道)
target: 画布
corners: 四个角点的坐标,顺序为 [左上, 右上, 右下, 左下]
"""
height, width = image.shape[:2]
# 源点(原始图像的四个角)
src_points = np.array([
[0, 0], # 左上
[width-1, 0], # 右上
[width-1, height-1], # 右下
[0, height-1] # 左下
], dtype=np.float32)
# 目标点(变换后的四个角)
dst_points = np.array(corners, dtype=np.float32)
# 计算透视变换矩阵
matrix = cv2.getPerspectiveTransform(src_points, dst_points)
# 获取画布大小
target_height, target_width = target.shape[:2]
# 应用透视变换保持所有通道包括alpha
transformed = cv2.warpPerspective(image, matrix, (target_width, target_height), flags=cv2.INTER_LINEAR)
return transformed, matrix
def blend_with_transparency(background, foreground, position):
"""
将带透明通道的前景图像合成到背景图像上
position: 前景图像在背景图像上的位置 (x, y)
"""
bg = background.copy()
# 如果背景没有alpha通道添加一个
if bg.shape[2] == 3:
bg = cv2.cvtColor(bg, cv2.COLOR_BGR2BGRA)
bg[:, :, 3] = 255 # 完全不透明
x, y = position
fg_height, fg_width = foreground.shape[:2]
bg_height, bg_width = bg.shape[:2]
# 确保位置在图像范围内
x = max(0, min(x, bg_width - fg_width))
y = max(0, min(y, bg_height - fg_height))
# 提取前景的alpha通道并归一化
alpha_foreground = foreground[:, :, 3] / 255.0
# 对于每个颜色通道进行合成
for c in range(3):
bg_region = bg[y:y+fg_height, x:x+fg_width, c]
fg_region = foreground[:, :, c]
# alpha混合公式
bg[y:y+fg_height, x:x+fg_width, c] = (
alpha_foreground * fg_region +
(1 - alpha_foreground) * bg_region
)
# 更新背景的alpha通道如果需要
bg_alpha_region = bg[y:y+fg_height, x:x+fg_width, 3]
bg[y:y+fg_height, x:x+fg_width, 3] = np.maximum(bg_alpha_region, foreground[:, :, 3])
return bg
def precise_blend_with_perspective(background, foreground, corners):
"""
精确合成:根据四个角点将前景图像透视合成到背景上
"""
# 创建与背景相同大小的空白图像
bg_height, bg_width = background.shape[:2]
# 如果背景没有alpha通道转换为BGRA
if background.shape[2] == 3:
background_bgra = cv2.cvtColor(background, cv2.COLOR_BGR2BGRA)
else:
background_bgra = background.copy()
# 创建与背景相同大小的前景图层
foreground_layer = np.zeros((bg_height, bg_width, 4), dtype=np.uint8)
# 计算前景图像在背景中的边界框
min_x = int(min(corners[:, 0]))
max_x = int(max(corners[:, 0]))
min_y = int(min(corners[:, 1]))
max_y = int(max(corners[:, 1]))
# 将变换后的前景图像放置到对应位置
fg_height, fg_width = foreground.shape[:2]
if min_y + fg_height <= bg_height and min_x + fg_width <= bg_width:
foreground_layer[min_y:min_y+fg_height, min_x:min_x+fg_width] = foreground
# 创建掩码(只在前景有内容的地方合成)
mask = (foreground_layer[:, :, 3] > 0)
# 合成图像
result = background_bgra.copy()
for c in range(3):
result[:, :, c][mask] = foreground_layer[:, :, c][mask]
result[:, :, 3][mask] = foreground_layer[:, :, 3][mask]
return result
def wiggle_transform(image) -> list[np.ndarray]:
'''
返回一组图像振动的帧组,模拟空调运作时的抖动效果
'''
frames = []
height, width = image.shape[:2]
shifts = [(-2, 0), (2, 0), (0, -2), (0, 2), (0, 0)]
for dx, dy in shifts:
M = np.float32([[1, 0, dx], [0, 1, dy]])
shifted = cv2.warpAffine(image, M, (width, height))
frames.append(shifted)
return frames
async def generate_ac_image(ac: AirConditioner) -> BytesIO:
# 找到空调底图
ac_image = cv2.imread(str(ASSETS_PATH / "img" / "ac" / "ac.png"), cv2.IMREAD_UNCHANGED)
if not ac.on:
# 空调关闭状态,直接返回底图
pil_final = Image.fromarray(ac_image)
output = BytesIO()
pil_final.save(output, format="GIF")
return output
# 根据生成温度文本图像
text = f"{ac.temperature}°C"
text_image = text_to_transparent_image(
text,
font_size=60,
text_color=(0, 0, 0) # 黑色文字
)
# 获取长宽比
height, width = text_image.shape[:2]
aspect_ratio = width / height
# 定义3D变换的四个角点透视效果
# 顺序: [左上, 右上, 右下, 左下]
corners = np.array([
[123, 45], # 左上
[284, 101], # 右上
[290, 140], # 右下
[119, 100] # 左下
], dtype=np.float32)
# 对文本图像进行3D变换保持透明通道
transformed_text, transform_matrix = perspective_transform(text_image, ac_image, corners)
final_image_simple = blend_with_transparency(ac_image, transformed_text, (0, 0))
frames = wiggle_transform(final_image_simple)
pil_frames = [Image.fromarray(frame) for frame in frames]
output = BytesIO()
pil_frames[0].save(output, format="GIF", save_all=True, append_images=pil_frames[1:], loop=0, duration=50)
return output

View File

@ -69,10 +69,11 @@ class TryStopState(Enum):
class TryVerifyState(Enum):
VERIFIED = 0
VERIFIED_AND_REAL = 1
NOT_IDIOM = 2
WRONG_FIRST_CHAR = 3
BUT_NO_NEXT = 4
GAME_END = 5
ALREADY_USED = 2
NOT_IDIOM = 3
WRONG_FIRST_CHAR = 4
BUT_NO_NEXT = 5
GAME_END = 6
class IdiomGame:
@ -96,12 +97,14 @@ class IdiomGame:
self.all_buff_score = 0
self.lock = asynkio.Lock()
self.remain_rounds = 0 # 剩余回合数
self.already_idioms: dict[str, int] = {} # 已经使用过的成语和使用过的次数
self.idiom_history: list[list[str]] = [] # 成语使用历史记录,多个数组以存储不同成语链
IdiomGame.INSTANCE_LIST[group_id] = self
def be_able_to_play(self) -> bool:
if self.last_play_date != datetime.date.today():
self.last_play_date = datetime.date.today()
self.remain_playing_times = 1
self.remain_playing_times = 3
if self.remain_playing_times > 0:
self.remain_playing_times -= 1
return True
@ -115,6 +118,8 @@ class IdiomGame:
self.last_char = self.last_idiom[-1]
if not self.is_nextable(self.last_char):
self.choose_start_idiom()
else:
self.add_history_idiom(self.last_idiom, new_chain=True)
return self.last_idiom
@classmethod
@ -148,6 +153,9 @@ class IdiomGame:
def clear_score_board(self):
self.score_board = {}
self.last_char = ""
self.all_buff_score = 0
self.already_idioms = {}
self.idiom_history = []
def get_score_board(self) -> dict:
return self.score_board
@ -169,6 +177,8 @@ class IdiomGame:
self.last_char = self.last_idiom[-1]
if not self.is_nextable(self.last_char):
self._skip_idiom_async()
else:
self.add_history_idiom(self.last_idiom, new_chain=True)
return self.last_idiom
async def try_verify_idiom(self, idiom: str, user_id: str) -> TryVerifyState:
@ -184,6 +194,29 @@ class IdiomGame:
判断是否有成语可以接
"""
return last_char in IdiomGame.AVALIABLE_IDIOM_FIRST_CHAR
def add_already_idiom(self, idiom: str):
if idiom in self.already_idioms:
self.already_idioms[idiom] += 1
else:
self.already_idioms[idiom] = 1
def get_already_used_num(self, idiom: str) -> int:
if idiom in self.already_idioms:
return self.already_idioms[idiom]
return 0
def add_history_idiom(self, idiom: str, new_chain: bool = False):
if new_chain or len(self.idiom_history) == 0:
self.idiom_history.append([idiom])
else:
self.idiom_history[-1].append(idiom)
def display_history(self) -> list[str]:
result = []
for chain in self.idiom_history:
result.append(" -> ".join(chain))
return result
def _verify_idiom(self, idiom: str, user_id: str) -> list[TryVerifyState]:
state = []
@ -196,13 +229,18 @@ class IdiomGame:
state.append(TryVerifyState.NOT_IDIOM)
return state
# 成语合法,更新状态
self.add_history_idiom(idiom)
score_k = 0.5 ** self.get_already_used_num(idiom) # 每被使用过一次,得分减半
if(score_k != 1):
state.append(TryVerifyState.ALREADY_USED)
self.add_already_idiom(idiom)
state.append(TryVerifyState.VERIFIED)
self.last_idiom = idiom
self.last_char = idiom[-1]
self.add_score(user_id, 1)
self.add_score(user_id, 1 * score_k) # 先加 1 分
if idiom in IdiomGame.ALL_IDIOMS:
state.append(TryVerifyState.VERIFIED_AND_REAL)
self.add_score(user_id, 4) # 再加 4 分
self.add_score(user_id, 4 * score_k) # 再加 4 分
self.remain_rounds -= 1
if self.remain_rounds <= 0:
self.now_playing = False
@ -217,7 +255,7 @@ class IdiomGame:
if user_id not in self.score_board:
return 0
# 避免浮点数精度问题导致过长
handled_score = round(self.score_board[user_id]["score"], 1)
handled_score = round(self.score_board[user_id]["score"] + self.all_buff_score, 1)
return handled_score
def add_score(self, user_id: str, score: int):
@ -401,7 +439,7 @@ async def end_game(event: BaseEvent, group_id: str):
result_text = UniMessage().text("游戏结束!\n最终得分榜:\n")
score_board = instance.get_score_board()
if len(score_board) == 0:
result_text += "无人得分!"
result_text += "无人得分!\n"
else:
# 按分数排序,名字用 at 的方式
sorted_score = sorted(
@ -413,6 +451,13 @@ async def end_game(event: BaseEvent, group_id: str):
+ UniMessage().at(user_id)
+ f": {round(info['score'] + instance.get_all_buff_score(), 1)}\n"
)
if len(instance.idiom_history) == 0:
result_text += "\n本局没有任何接龙记录。"
else:
result_text += "\n你们的接龙记录是:\n"
history_lines = instance.display_history()
for line in history_lines:
result_text += line + "\n"
await evt.send(await result_text.export())
instance.clear_score_board()
@ -499,20 +544,39 @@ async def _(event: BaseEvent, msg: UniMsg, target: DepLongTaskTarget):
.export()
)
return
already_used_num = instance.get_already_used_num(user_idiom)
if TryVerifyState.VERIFIED_AND_REAL in state:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,这是个真实成语,喜提 5 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
score = 5 * (0.5 ** (already_used_num - 1))
if already_used_num > 1:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,这是个被重复用过的成语,喜提 {score} 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
else:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,这是个真实成语,喜提 5 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
elif TryVerifyState.VERIFIED in state:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,喜提 1 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
score = 1 * (0.5 ** (already_used_num - 1))
if already_used_num > 1:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,但重复了,喜提 {score} 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
else:
await evt.send(
await UniMessage()
.at(user_id)
.text(f" 接上了,喜提 1 分!你有 {instance.get_user_score(user_id)} 分!")
.export()
)
if TryVerifyState.GAME_END in state:
await evt.send(await UniMessage().text("全部回合结束!").export())
await end_game(event, group_id)

View File

@ -1,23 +1,19 @@
import aiohttp
import asyncio as asynkio
import datetime
from math import ceil
from pathlib import Path
from typing import Any, Literal
from typing import Any
import nanoid
import nonebot
import ptimeparse
from loguru import logger
from nonebot import get_plugin_config, on_message
from nonebot.adapters import Bot, Event
from nonebot.adapters.onebot.v11 import Bot as OBBot
from nonebot.adapters.console import Bot as CBot
from nonebot.adapters.discord import Bot as DCBot
from nonebot.adapters import Event
from nonebot_plugin_alconna import Alconna, Args, Subcommand, UniMessage, UniMsg, on_alconna
from pydantic import BaseModel
from konabot.common.longtask import DepLongTaskTarget, LongTask, LongTaskTarget, create_longtask, handle_long_task, longtask_data
from konabot.common.longtask import DepLongTaskTarget, LongTask, create_longtask, handle_long_task, longtask_data
evt = on_message()
@ -32,27 +28,8 @@ PAGE_SIZE = 6
FMT_STRING = "%Y年%m月%d%H:%M:%S"
class NotifyMessage(BaseModel):
message: str
class Notify(BaseModel):
platform: Literal["console", "qq", "discord"]
target: str
"需要接受通知的个体"
target_env: str | None
"在哪里进行通知,如果是 None 代表私聊通知"
notify_time: datetime.datetime
notify_msg: str
class NotifyConfigFile(BaseModel):
version: int = 2
notifies: list[Notify] = []
unsent: list[Notify] = []
notify_channels: dict[str, str] = {}
@ -78,36 +55,6 @@ async def send_notify_to_ntfy_instance(msg: str, channel: str):
logger.info(f"访问 {url} 的结果是 {response.status}")
def _get_bot_of(_type: type[Bot]):
for bot in nonebot.get_bots().values():
if isinstance(bot, _type):
return bot.self_id
return ""
def get_target_from_notify(notify: Notify) -> LongTaskTarget:
if notify.platform == "console":
return LongTaskTarget(
platform="console",
self_id=_get_bot_of(CBot),
channel_id=notify.target_env or "",
target_id=notify.target,
)
if notify.platform == "discord":
return LongTaskTarget(
platform="discord",
self_id=_get_bot_of(DCBot),
channel_id=notify.target_env or "",
target_id=notify.target,
)
return LongTaskTarget(
platform="qq",
self_id=_get_bot_of(OBBot),
channel_id=notify.target_env or "",
target_id=notify.target,
)
def load_notify_config() -> NotifyConfigFile:
if not DATA_FILE_PATH.exists():
return NotifyConfigFile()
@ -160,40 +107,6 @@ async def _(msg: UniMsg, mEvt: Event, target: DepLongTaskTarget):
driver = nonebot.get_driver()
NOTIFIED_FLAG = {
"task_added": False,
}
@driver.on_bot_connect
async def _():
if NOTIFIED_FLAG["task_added"]:
return
NOTIFIED_FLAG["task_added"] = True
DELTA = 2
logger.info(f"第一次探测到 Bot 连接,等待 {DELTA} 秒后开始通知")
await asynkio.sleep(DELTA)
await DATA_FILE_LOCK.acquire()
cfg = load_notify_config()
if cfg.version == 1:
logger.info("将配置文件的版本升级为 2")
cfg.version = 2
else:
for notify in [*cfg.notifies]:
await create_longtask(
handler=LONG_TASK_NAME,
data={ "message": notify.notify_msg },
target=get_target_from_notify(notify),
deadline=notify.notify_time,
)
cfg.notifies = []
save_notify_config(cfg)
DATA_FILE_LOCK.release()
@handle_long_task("TASK_SIMPLE_NOTIFY")
async def _(task: LongTask):
@ -284,7 +197,17 @@ cmd_notify_channel = on_alconna(Alconna(
@cmd_notify_channel.assign("$main")
async def _(target: DepLongTaskTarget):
async with DATA_FILE_LOCK:
data = load_notify_config()
target_channel = data.notify_channels.get(target.target_id)
if target_channel is None:
channel_msg = "目前还没有配置 ntfy 地址"
else:
channel_msg = f"配置的 ntfy Channel 为:{target_channel}\n\n服务器地址:{config.plugin_notify_base_url}"
await target.send_message(UniMessage.text(
f"{channel_msg}\n\n"
"配置 ntfy 通知:\n\n"
"- ntfy 创建: 启用 ntfy 通知,并为你随机生成一个通知渠道\n"
"- ntfy 删除:禁用 ntfy 通知\n"

View File

@ -75,6 +75,44 @@ async def _(msg: UniMsg, event: BaseEvent, content: Optional[str] = ""):
other_function=lambda page: beibao_continue_handle(page, content),
timeout=30
)
await evt.send(
await UniMessage().image(raw=screenshot).export()
)
async def continue_handle_3(page: Page, arg1: str, arg2: str) -> None:
# 这里可以添加一些预处理逻辑
# 找到 id 为 textL 的 inputid 为 textR 的 input
input1 = await page.query_selector("#textL")
input2 = await page.query_selector("#textR")
if input1:
await input1.fill(arg1)
if input2:
await input2.fill(arg2)
# 等待 0.3 秒钟
await page.wait_for_timeout(300)
# 等待 id 为 loading 的元素不可见
loading = await page.query_selector("#loading")
if loading:
await loading.wait_for_element_state("hidden")
evt = on_alconna(
Alconna(
f"BA生成",
Args["arg1", str],
Args["arg2", str]
),
use_cmd_start=True,
use_cmd_sep=False,
skip_for_unmatch=True,
)
@evt.handle()
async def _(msg: UniMsg, event: BaseEvent, arg1: str, arg2: str):
screenshot = await WebRenderer.render(
url="https://tmp.nulla.top/ba-logo/",
target="#canvas",
other_function=lambda page: continue_handle_3(page, arg1, arg2),
timeout=30
)
await evt.send(
await UniMessage().image(raw=screenshot).export()
)