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@ -71,8 +71,8 @@ class TryVerifyState(Enum):
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VERIFIED_AND_REAL = 1
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NOT_IDIOM = 2
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WRONG_FIRST_CHAR = 3
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VERIFIED_BUT_NO_NEXT = 4
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VERIFIED_GAME_END = 5
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BUT_NO_NEXT = 4
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GAME_END = 5
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class IdiomGame:
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@ -185,29 +185,33 @@ class IdiomGame:
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"""
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return last_char in IdiomGame.AVALIABLE_IDIOM_FIRST_CHAR
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def _verify_idiom(self, idiom: str, user_id: str) -> TryVerifyState:
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def _verify_idiom(self, idiom: str, user_id: str) -> list[TryVerifyState]:
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state = []
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# 新成语的首字应与上一条成语的尾字相同
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if idiom[0] != self.last_char:
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return TryVerifyState.WRONG_FIRST_CHAR
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state.append(TryVerifyState.WRONG_FIRST_CHAR)
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return state
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if idiom not in IdiomGame.ALL_IDIOMS and idiom not in IdiomGame.ALL_WORDS:
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self.add_score(user_id, -0.1)
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return TryVerifyState.NOT_IDIOM
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state.append(TryVerifyState.NOT_IDIOM)
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return state
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# 成语合法,更新状态
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state.append(TryVerifyState.VERIFIED)
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self.last_idiom = idiom
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self.last_char = idiom[-1]
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self.add_score(user_id, 1)
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if idiom in IdiomGame.ALL_IDIOMS:
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state.append(TryVerifyState.VERIFIED_AND_REAL)
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self.add_score(user_id, 4) # 再加 4 分
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self.remain_rounds -= 1
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if self.remain_rounds <= 0:
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self.now_playing = False
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return TryVerifyState.VERIFIED_GAME_END
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state.append(TryVerifyState.GAME_END)
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if not self.is_nextable(self.last_char):
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# 没有成语可以接了,自动跳过
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self._skip_idiom_async()
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return TryVerifyState.VERIFIED_BUT_NO_NEXT
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if idiom in IdiomGame.ALL_IDIOMS:
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return TryVerifyState.VERIFIED_AND_REAL # 真实成语
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return TryVerifyState.VERIFIED
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state.append(TryVerifyState.BUT_NO_NEXT)
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return state
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def get_user_score(self, user_id: str) -> float:
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if user_id not in self.score_board:
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@ -233,9 +237,9 @@ class IdiomGame:
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@classmethod
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def random_idiom_starting_with(cls, first_char: str) -> Optional[str]:
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cls.init_lexicon()
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if first_char not in cls.IDIOM_FIRST_CHAR:
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if first_char not in cls.AVALIABLE_IDIOM_FIRST_CHAR:
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return None
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return secrets.choice(cls.IDIOM_FIRST_CHAR[first_char])
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return secrets.choice(cls.AVALIABLE_IDIOM_FIRST_CHAR[first_char])
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@classmethod
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def init_lexicon(cls):
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@ -249,7 +253,10 @@ class IdiomGame:
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# 词语大表
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with open(ASSETS_PATH / "lexicon" / "ci.json", "r", encoding="utf-8") as f:
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cls.ALL_WORDS = json.load(f)
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jsonData = json.load(f)
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cls.ALL_WORDS = [item["ci"] for item in jsonData]
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logger.debug(f"Loaded {len(cls.ALL_WORDS)} words from ci.json")
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logger.debug(f"Sample words: {cls.ALL_WORDS[:5]}")
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COMMON_WORDS = []
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# 读取 COMMON 词语大表
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@ -258,6 +265,8 @@ class IdiomGame:
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word = line.strip()
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if len(word) == 4:
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COMMON_WORDS.append(word)
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logger.debug(f"Loaded {len(COMMON_WORDS)} common words from common.txt")
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logger.debug(f"Sample common words: {COMMON_WORDS[:5]}")
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# 读取 THUOCL 成语库
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with open(
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@ -265,7 +274,9 @@ class IdiomGame:
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"r",
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encoding="utf-8",
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) as f:
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THUOCL_IDIOMS = [line.split(" ")[0].strip() for line in f]
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THUOCL_IDIOMS = [line.split(" ")[0].split("\t")[0].strip() for line in f]
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logger.debug(f"Loaded {len(THUOCL_IDIOMS)} idioms from THUOCL_chengyu.txt")
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logger.debug(f"Sample idioms: {THUOCL_IDIOMS[:5]}")
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# 读取 THUOCL 剩下的所有 txt 文件,只保留四字词
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THUOCL_WORDS = []
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@ -279,9 +290,11 @@ class IdiomGame:
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encoding="utf-8",
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) as f:
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for line in f:
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word = line.lstrip().split(" ")[0].strip()
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word = line.lstrip().split(" ")[0].split("\t")[0].strip()
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if len(word) == 4:
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THUOCL_WORDS.append(word)
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logger.debug(f"Loaded {len(THUOCL_WORDS)} words from THUOCL txt files")
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logger.debug(f"Sample words: {THUOCL_WORDS[:5]}")
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# 只有成语的大表
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cls.ALL_IDIOMS = [idiom["word"] for idiom in ALL_IDIOMS_INFOS] + THUOCL_IDIOMS
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@ -441,6 +454,10 @@ async def _(target: DepLongTaskTarget):
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if not instance or not instance.get_playing_state():
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return
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avaliable_idiom = IdiomGame.random_idiom_starting_with(instance.get_last_char())
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# 发送哈哈狗图片
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with open(ASSETS_PATH / "img" / "dog" / "haha_dog.jpg", "rb") as f:
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img_data = f.read()
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await evt.send(await UniMessage().image(raw=img_data).export())
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await evt.send(await UniMessage().text(f"你们太菜了,全部扣100分!明明还可以接「{avaliable_idiom}」的!").export())
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idiom = await instance.skip_idiom(-100)
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await evt.send(
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@ -472,9 +489,9 @@ async def _(event: BaseEvent, msg: UniMsg, target: DepLongTaskTarget):
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user_idiom = msg.extract_plain_text().strip()
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user_id, user_name = get_user_info(event)
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state = await instance.try_verify_idiom(user_idiom, user_id)
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if state == TryVerifyState.WRONG_FIRST_CHAR:
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if TryVerifyState.WRONG_FIRST_CHAR in state:
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return
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if state == TryVerifyState.NOT_IDIOM:
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if TryVerifyState.NOT_IDIOM in state:
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await evt.send(
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await UniMessage()
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.at(user_id)
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@ -482,25 +499,25 @@ async def _(event: BaseEvent, msg: UniMsg, target: DepLongTaskTarget):
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.export()
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)
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return
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if state == TryVerifyState.VERIFIED:
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await evt.send(
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await UniMessage()
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.at(user_id)
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.text(f" 接上了,喜提 1 分!你有 {instance.get_user_score(user_id)} 分!")
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.export()
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)
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elif state == TryVerifyState.VERIFIED_AND_REAL:
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if TryVerifyState.VERIFIED_AND_REAL in state:
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await evt.send(
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await UniMessage()
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.at(user_id)
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.text(f" 接上了,这是个真实成语,喜提 5 分!你有 {instance.get_user_score(user_id)} 分!")
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.export()
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)
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if state == TryVerifyState.VERIFIED_GAME_END:
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elif TryVerifyState.VERIFIED in state:
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await evt.send(
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await UniMessage()
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.at(user_id)
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.text(f" 接上了,喜提 1 分!你有 {instance.get_user_score(user_id)} 分!")
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.export()
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)
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if TryVerifyState.GAME_END in state:
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await evt.send(await UniMessage().text("全部回合结束!").export())
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await end_game(event, group_id)
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return
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if state == TryVerifyState.VERIFIED_BUT_NO_NEXT:
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if TryVerifyState.BUT_NO_NEXT in state:
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await evt.send(
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await UniMessage()
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.text("但是,这是条死路!你们全部都要扣 100 分!")
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