Files
konabot/konabot/plugins/marchtoy/scene.py
2026-04-27 18:11:32 +08:00

89 lines
3.7 KiB
Python

from typing import Optional
import pathlib
import numpy as np
from nonebot import logger
class Scene:
def __init__(self, _instruction: str) -> None:
from konabot.plugins.marchtoy.command import CommandChainParser, CommandParser
from konabot.plugins.marchtoy.op import OPERATION_ENTRIES
from konabot.plugins.marchtoy.obj import Object, Camera, OBJECT_ENTRIES
logger.info(f"building scene: {_instruction}")
self.canvas_objs: list[tuple[Object, str]] = []
self.camera: Camera = Camera()
for raw_cmd in CommandChainParser(_instruction):
cmd_queue = CommandParser(raw_cmd)
cmd_obj = next(cmd_queue)
obj_id, obj_args = cmd_obj.id, cmd_obj.args
obj_instance: Optional[Object] = None
if obj_id in OBJECT_ENTRIES:
obj_cls = OBJECT_ENTRIES[obj_id]
if not issubclass(obj_cls, Object):
raise Exception(f"{obj_id} is not a subclass of Object.")
obj_instance = obj_cls()
try:
if len(obj_args) != 0:
obj_instance.parse_args(obj_args)
except Exception as e:
raise Exception(
f"object {obj_id} failed to parse args passed in: {obj_args}.\n{e}"
) from e
else:
raise Exception(f"{obj_id} is not a valid object type.")
if obj_instance != None:
for cmd in cmd_queue:
op_id, op_args = cmd.id, cmd.args
if op_id in OPERATION_ENTRIES:
op_func = OPERATION_ENTRIES[op_id]
if not callable(op_func):
raise Exception(f"{op_id} is not a valid operation.")
op_func(obj_instance, op_args)
else:
raise Exception(f"{op_id} is not a valid operation.")
try:
sdf_block = obj_instance.sdf_block_glsl()
self.canvas_objs.append((obj_instance, sdf_block))
except:
if type(obj_instance) == Camera:
self.camera = obj_instance
def __str__(self) -> str:
return ", ".join([str(type(obj)) for obj in self.canvas_objs])
def compile(self, fs_src: str = "frag.glsl") -> str:
PATH = pathlib.Path(__file__).parent / "shaders" / fs_src
with PATH.open(encoding="utf-8") as f:
content = f.read()
sdf_block: str = ""
color_block: str = ""
index = 0
for canvas_item in self.canvas_objs:
obj, sdf_expr = canvas_item
sdf_block += f"float sd{index} = {sdf_expr};"
sdf_block += f"if(sd{index} < qry.value)"
sdf_block += "{" + f"qry.value = sd{index}; qry.obj_id = {index}; " + "}\n"
color = obj.texture.color
color_block += (
f"if(obj_id == {index}) return vec4("
f"{color[0]}, {color[1]}, {color[2]}, {color[3]});\n"
)
index += 1
content = content.replace("<SDF_BLOCK>", sdf_block)
content = content.replace("<COLOR_BLOCK>", color_block)
cam_pos = self.camera.transform.t[0:3, 3]
cam_focus = self.camera.focus
cam_dir = self.camera.transform.t @ np.array((0.0, 0.0, -1.0, 0.0))
content = content.replace(
"<CAM_POS>", f"{cam_pos[0]}, {cam_pos[1]}, {cam_pos[2]}"
)
content = content.replace("<CAM_FOCUS>", str(cam_focus))
content = content.replace(
"<CAM_DIR>", f"{cam_dir[0]}, {cam_dir[1]}, {cam_dir[2]}"
)
return content