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10 Commits

Author SHA1 Message Date
b4f167e5f6 regex fix 2026-04-27 02:07:01 +08:00
b720504e48 bug fixes 2026-04-27 01:26:42 +08:00
5d93af0666 补充 manual 2026-04-27 00:24:46 +08:00
24e59a7f52 more builtin colors 2026-04-27 00:06:55 +08:00
197535cd34 garbage collection 2026-04-27 00:02:45 +08:00
c3c22e7145 丰富了基本图形 2026-04-25 16:09:47 +08:00
6a68db70f5 fixed args 2026-04-25 15:45:41 +08:00
3f3a375dd6 column major 2026-04-25 14:58:50 +08:00
facd2d0e84 再见了,所有的skia 2026-04-25 14:41:43 +08:00
cc97ca5493 尝试 gl backend 2026-04-25 14:31:23 +08:00
15 changed files with 489 additions and 119 deletions

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@ -1,4 +1,22 @@
# 指令介绍
简易 Raymarch 小玩具
用法march <scene>
march sphere(1) cam(4).pos(-5).lookat(0)
march sphere(1).color(red) box(0.5, 2.0, 0.5).pos(0, 0, 0) cam(0.5).pos(-5).lookat(0)
# 主要语法
<scene> ::= <scene> "." <op>
| <obj>
<obj> ::= <obj_ty>
| <obj_ty> "(" <args> ")"
<op> ::= <op_ty>
| <op_ty> "(" <args> ")"
<args> ::= <args> "," <arg>
| <arg>
其中 obj_ty、op_ty 分别为物体类型(如 cube、sphere、torus 等)与变换类型(如 pos、rot
# 特殊说明
<op_ty> 不包含 scale因为本工具基于 SDF 渲染,非正交的变换会破坏 SDF 的性质。

View File

@ -2,14 +2,18 @@ from nonebot import on_command
from nonebot.adapters import Message
from nonebot_plugin_alconna import UniMessage
from nonebot.params import CommandArg
import render
import konabot.plugins.marchtoy.gl_render as render
import io
cmd_marchtoy = on_command("march", priority=10, block=True)
cmd_marchtoy = on_command("march")
@cmd_marchtoy.handle()
async def _(args: Message = CommandArg()):
if cmd := args.extract_plain_text():
img = await render.render(cmd, 256, 256)
buffer = io.BytesIO()
img.save(buffer, format="PNG")
buffer.seek(0)
await cmd_marchtoy.send(await UniMessage().image(raw=buffer).export())
try:
img = await render.render(cmd, (512, 512))
buffer = io.BytesIO()
# img.show()
img.save(buffer, format="PNG")
buffer.seek(0)
await cmd_marchtoy.send(await UniMessage().image(raw=buffer).export())
except Exception as e:
await cmd_marchtoy.send(await UniMessage.text(f"发生了错误: {e}").export())

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@ -18,9 +18,9 @@ from dataclasses import dataclass
import re
import numpy as np
from dataclasses import dataclass
from typing import Optional
from konabot.plugins.marchtoy.obj import Object, Camera, OBJECT_ENTRIES
from konabot.plugins.marchtoy.op import OPERATION_ENTRIES
from typing import Optional
@dataclass
class Command:
@ -29,7 +29,7 @@ class Command:
class CommandChainParser:
CHAIN_PATTERN = r"^[a-zA-Z]+(\([^(]*\))?(\.[a-zA-Z]+(\([^(]*\))?)+"
CHAIN_PATTERN = r"^[a-zA-Z]+(\([^(]*\))?(\.[a-zA-Z]+(\([^(]*\))?)*"
def __init__(self, _command_chain: str) -> None:
self.command_chain = _command_chain
@ -67,7 +67,6 @@ class CommandParser:
return Command(cmd_id, cmd_args)
raise StopIteration
class Scene:
def __init__(self, _instruction: str) -> None:
self.canvas_objs: list[tuple[Object, str]] = []
@ -113,8 +112,8 @@ class Scene:
def __str__(self) -> str:
return ", ".join([str(type(obj)) for obj in self.canvas_objs])
def compile(self) -> str:
PATH = pathlib.Path(__file__).parent / "shaders" / "raymarch.sksl"
def compile(self, fs_src: str = "frag.glsl") -> str:
PATH = pathlib.Path(__file__).parent / "shaders" / fs_src
with PATH.open(encoding="utf-8") as f:
content = f.read()
sdf_block: str = ""

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@ -0,0 +1,35 @@
"""
headless moderngl
"""
import pathlib
import moderngl
import numpy as np
from PIL import Image
from konabot.plugins.marchtoy.command import Scene
async def render(command: str, res: tuple[int, int]):
fs = Scene(command).compile()
PATH = pathlib.Path(__file__).parent / "shaders"
with (PATH / "vert.glsl").open(encoding='utf-8') as f:
vs = f.read()
ctx = moderngl.create_context(standalone=True)
ctx.gc_mode = "auto"
try:
program = ctx.program(
vertex_shader=vs,
fragment_shader=fs
)
except Exception as e:
raise Exception(f"cannot compile glsl: {e}") from e
uniform = program['u_resolution']
uniform.write(np.array(res, dtype=np.float32))
vertices = np.array([-1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0], dtype=np.float32)
indices = np.array([0, 1, 2, 1, 2, 3], dtype=np.int32)
ibo = ctx.buffer(indices)
vbo = ctx.buffer(vertices)
vao = ctx.vertex_array(program, vbo, 'in_position', index_buffer = ibo)
fbo = ctx.simple_framebuffer(res)
fbo.use()
fbo.clear(0.0, 0.0, 0.0, 0.0)
vao.render(moderngl.TRIANGLES)
return Image.frombytes('RGBA', fbo.size, fbo.read(components=4), 'raw', 'RGBA', 0, -1)

View File

@ -1,14 +1,14 @@
import numpy as np
from konabot.plugins.marchtoy.texture import Texture
from konabot.plugins.marchtoy.utilities import ArgParser, SkslFormatter
from konabot.plugins.marchtoy.utilities import ArgParser, Formatter
OBJECT_ENTRIES = {}
def make_obj(name: str, aliases: list[str] = []):
def make_obj(*name: str):
def decorator(cls):
OBJECT_ENTRIES[name] = cls
for alias in aliases:
# OBJECT_ENTRIES[name] = cls
for alias in [*name]:
OBJECT_ENTRIES[alias] = cls
return cls
@ -21,7 +21,7 @@ class Transform:
@staticmethod
def normalize(p: np.ndarray) -> np.ndarray:
return p / np.sqrt(np.dot(p, p))
return p / (np.sqrt(np.dot(p, p)) + 1e-8)
def translate(self, x: float, y: float, z: float):
mat = np.identity(4, dtype=np.float32)
@ -29,7 +29,7 @@ class Transform:
self.t = mat @ self.t
return self
# scale 会破坏 sdf 的性质,不应该使用
# scale 会破坏 sdf 的性质 梯度大小会变 导致 overshoot 等问题
def scale(self, x: float, y: float, z: float):
mat = np.identity(4, dtype=np.float32)
mat[0, 0], mat[1, 1], mat[2, 2] = x, y, z
@ -65,7 +65,6 @@ class Transform:
zaxis = Transform.normalize(q - p)
xaxis = Transform.normalize(np.cross(zaxis, up))
yaxis = Transform.normalize(np.cross(xaxis, zaxis))
# 约定本地 -Z 为“朝前”,这样和 shader 中使用的相机射线方向保持一致。
self.t[:3, 0] = xaxis
self.t[:3, 1] = yaxis
self.t[:3, 2] = -zaxis
@ -73,7 +72,7 @@ class Transform:
def p_expr(self) -> str:
inv = np.linalg.inv(self.t) # + 1e-5 * np.identity(4, dtype=np.float32))
return f"({SkslFormatter.mat4(inv)} * float4(p, 1.0)).xyz"
return f"({Formatter.float4(inv)} * vec4(p, 1.0)).xyz"
class Object:
@ -88,7 +87,7 @@ class Object:
raise NotImplementedError
@make_obj("cube")
@make_obj("cube", "box")
class Cube(Object):
def __init__(self, _size: np.ndarray = np.array([1.0, 1.0, 1.0])) -> None:
super().__init__()
@ -98,10 +97,10 @@ class Cube(Object):
self.size = ArgParser.as_vec3(args)
def sdf_block(self) -> str:
return f"sdCube({self.transform.p_expr()}, float3({self.size[0]}, {self.size[1]}, {self.size[2]}))"
return f"sdCube({self.transform.p_expr()}, vec3({self.size[0]}, {self.size[1]}, {self.size[2]}))"
@make_obj("sphere")
@make_obj("sphere", "ball")
class Sphere(Object):
def __init__(self, _radius: float = 1.0) -> None:
super().__init__()
@ -114,11 +113,62 @@ class Sphere(Object):
return f"sdSphere({self.transform.p_expr()}, {self.radius})"
@make_obj("camera", ["cam"])
@make_obj("cylinder", "cyl")
class Cylinder(Object):
def __init__(self, _radius: float = 1.0, _height: float = 1.0) -> None:
super().__init__()
self.radius = _radius
self.height = _height
def parse_args(self, args: list[str]):
param = ArgParser.as_vec2(args)
self.radius = param[0]
self.height = param[1]
def sdf_block(self) -> str:
return (
f"sdCappedCylinder({self.transform.p_expr()}, {self.radius}, {self.height})"
)
@make_obj("torus")
class Torus(Object):
def __init__(self, _r1: float = 1.0, _r2: float = 0.4) -> None:
super().__init__()
self.r1 = _r1
self.r2 = _r2
def parse_args(self, args: list[str]):
param = ArgParser.as_vec2(args)
self.r1 = param[0]
self.r2 = param[1]
def sdf_block(self) -> str:
return f"sdTorus({self.transform.p_expr()}, vec2({self.r1}, {self.r2}))"
@make_obj("capsule", "pill")
class Capsule(Object):
def __init__(self, _h: float = 1.0, _r: float = 0.25) -> None:
super().__init__()
self._h = _h
self._r = _r
def parse_args(self, args: list[str]):
param = ArgParser.as_vec2(args)
self._h = param[0]
self._r = param[1]
def sdf_block(self) -> str:
return f"sdVerticalCapsule({self.transform.p_expr()}, {self._h}, {self._r})"
@make_obj("camera", "cam")
class Camera(Object):
def __init__(self, _focus: float = 1.0) -> None:
super().__init__()
self.focus = _focus
self.transform.translate(5.0, 5.0, 5.0).lookat(0.0, 0.0, 0.0)
def parse_args(self, args: list[str]):
self.focus = ArgParser.as_float(args)

View File

@ -1,39 +1,37 @@
from konabot.plugins.marchtoy.obj import Object
import numpy as np
from konabot.plugins.marchtoy.utilities import ArgParser
OPERATION_ENTRIES = {}
def make_operation(name: str, aliases: list[str] = []):
def make_operation(*name: str):
def decorator(op):
OPERATION_ENTRIES[name] = op
for alias in aliases:
# OPERATION_ENTRIES[name] = op
for alias in [*name]:
OPERATION_ENTRIES[alias] = op
return op
return decorator
@make_operation("pos", ["translate", "position", "p"])
@make_operation("pos", "translate", "position", "p")
def translate(obj: Object, args: list[str]):
pos = ArgParser.as_vec3(args)
obj.transform.translate(pos[0], pos[1], pos[2])
@make_operation("rot", ["rotate", "r"])
@make_operation("rot", "rotate", "r")
def rotate(obj: Object, args: list[str]):
pos = ArgParser.as_vec3(args)
obj.transform.rotate(pos[0], pos[1], pos[2])
@make_operation("lookat", ["look", "l"])
@make_operation("lookat", "look", "l")
def lookat(obj: Object, args: list[str]):
pos = ArgParser.as_vec3(args)
obj.transform.lookat(pos[0], pos[1], pos[2])
@make_operation("color", ["col", "texture"])
@make_operation("color", "col", "texture")
def color(obj: Object, args: list[str]):
try:
if len(args) == 1:

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@ -0,0 +1,99 @@
#version 330
// compatibility
#define float4x4 mat4x4
#define float4 vec4
#define float3 vec3
#define float2 vec2
const float EPS = 0.001;
const int MAX_ITER = 128;
uniform vec2 u_resolution;
out vec4 fragColor;
struct sdQuery {
float value;
int obj_id;
};
float sdCube(vec3 p, vec3 b) {
p = abs(p) - b;
return length(max(p, 0.0)) + min(max(p.x, max(p.y, p.z)), 0.0);
}
float sdSphere(vec3 p, float r) {
return length(p) - r;
}
float sdCappedCylinder( vec3 p, float r, float h )
{
vec2 d = abs(vec2(length(p.xz),p.y)) - vec2(r,h);
return min(max(d.x,d.y),0.0) + length(max(d,0.0));
}
float sdVerticalCapsule( vec3 p, float h, float r )
{
p.y -= clamp( p.y, 0.0, h );
return length( p ) - r;
}
float sdTorus( vec3 p, vec2 t )
{
vec2 q = vec2(length(p.xz)-t.x,p.y);
return length(q)-t.y;
}
sdQuery sd(vec3 p) {
sdQuery qry;
qry.value = 100000000.0;
qry.obj_id = -1;
<SDF_BLOCK>
return qry;
}
vec3 nrm(vec3 p) {
vec2 d = vec2(EPS, 0.0);
return normalize(vec3(
sd(p + d.xyy).value - sd(p - d.xyy).value,
sd(p + d.yxy).value - sd(p - d.yxy).value,
sd(p + d.yyx).value - sd(p - d.yyx).value
));
}
vec4 materialColor(int obj_id) {
<COLOR_BLOCK>
return vec4(1.0);
}
vec4 color(vec3 p, int obj_id) {
vec3 normal = nrm(p);
vec3 light_dir = normalize(vec3(0.5, 0.8, -0.6));
float light = 0.2 + 0.8 * max(dot(normal, light_dir), 0.0);
vec4 base = materialColor(obj_id);
return vec4(base.rgb * light, base.a);
}
vec4 march(vec3 p, vec3 r) {
sdQuery qry;
vec4 col = vec4(0.0);
for(int i = 0; i < MAX_ITER; ++i) {
qry = sd(p);
if(qry.value < EPS){
col = color(p, qry.obj_id);
break;
}
p += qry.value * r;
}
return col;
}
void main() {
vec2 uv = 2. * (gl_FragCoord.xy / u_resolution - .5) * vec2(u_resolution.x / u_resolution.y, 1.);
vec3 c_p = vec3(<CAM_POS>);
vec3 c_z = normalize(vec3(<CAM_DIR>));
vec3 world_up = abs(c_z.y) > 0.999 ? vec3(0., 0., 1.) : vec3(0., 1., 0.);
vec3 c_x = normalize(cross(c_z, world_up));
vec3 c_y = normalize(cross(c_x, c_z));
mat3 view = mat3(c_x, c_y, c_z);
vec3 r = normalize(vec3(uv, <CAM_FOCUS>));
fragColor = march(c_p, view * r);
}

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@ -1,73 +0,0 @@
uniform float2 u_resolution;
const float EPS = 0.001;
const int MAX_ITER = 64;
struct sdQuery {
float value;
int obj_id;
};
float sdCube(float3 p, float3 b) {
p = abs(p) - b;
return length(max(p, 0.0)) + min(max(p.x, max(p.y, p.z)), 0.0);
}
float sdSphere(float3 p, float r) {
return length(p) - r;
}
sdQuery sd(float3 p) {
sdQuery qry;
qry.value = 100000000.0;
qry.obj_id = -1;
<SDF_BLOCK>
return qry;
}
float3 nrm(float3 p) {
float2 d = float2(EPS, 0.0);
return normalize(float3(
sd(p + d.xyy).value - sd(p - d.xyy).value,
sd(p + d.yxy).value - sd(p - d.yxy).value,
sd(p + d.yyx).value - sd(p - d.yyx).value
));
}
float4 materialColor(int obj_id) {
<COLOR_BLOCK>
return float4(1.0);
}
float4 color(float3 p, int obj_id) {
float3 normal = nrm(p);
float3 light_dir = normalize(float3(0.5, 0.8, -0.6));
float light = 0.2 + 0.8 * max(dot(normal, light_dir), 0.0);
float4 base = materialColor(obj_id);
return float4(base.rgb * light, base.a);
}
float4 march(float3 p, float3 r) {
sdQuery qry;
float4 col = float4(0.0);
for(int i = 0; i < MAX_ITER; ++i) {
qry = sd(p);
if(qry.value < EPS){
col = color(p, qry.obj_id);
break;
}
p += qry.value * r;
}
return col;
}
half4 main(float2 fragCoord) {
float2 uv = -2. * (fragCoord / u_resolution - .5) * float2(u_resolution.x / u_resolution.y, 1.);
float3 c_p = float3(<CAM_POS>);
float3 c_z = normalize(float3(<CAM_DIR>));
float3 world_up = abs(c_z.y) > 0.999 ? float3(0., 0., 1.) : float3(0., 1., 0.);
float3 c_x = normalize(cross(c_z, world_up));
float3 c_y = normalize(cross(c_x, c_z));
float3x3 view = float3x3(c_x, c_y, c_z);
float3 r = normalize(float3(uv, <CAM_FOCUS>));
return half4(march(c_p, view * r));
}

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@ -0,0 +1,6 @@
#version 330
in vec2 in_position;
void main() {
gl_Position = vec4(in_position, 0.0, 1.0);
}

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@ -1,4 +1,5 @@
from konabot.plugins.marchtoy.command import Scene
raise DeprecationWarning
from command import Scene
import skia
import struct
from PIL import Image

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@ -1,13 +1,54 @@
from dataclasses import dataclass
COLORS = {
"red": (1.0, 0.0, 0.0, 1.0),
"green": (0.0, 1.0, 0.0, 1.0),
"blue": (0.0, 0.0, 1.0, 1.0),
"white": (1.0, 1.0, 1.0, 1.0),
"black": (0.0, 0.0, 0.0, 1.0),
"gray": (0.5, 0.5, 0.5, 1.0),
"light_gray": (0.75, 0.75, 0.75, 1.0),
"dark_gray": (0.25, 0.25, 0.25, 1.0),
"dark_red": (0.5, 0.0, 0.0, 1.0),
"crimson": (0.86, 0.08, 0.24, 1.0),
"pink": (1.0, 0.75, 0.8, 1.0),
"hot_pink": (1.0, 0.41, 0.71, 1.0),
"orange_red": (1.0, 0.27, 0.0, 1.0),
"orange": (1.0, 0.65, 0.0, 1.0),
"gold": (1.0, 0.84, 0.0, 1.0),
"yellow": (1.0, 1.0, 0.0, 1.0),
"light_yellow": (1.0, 1.0, 0.88, 1.0),
"khaki": (0.94, 0.90, 0.55, 1.0),
"light_green": (0.56, 0.93, 0.56, 1.0),
"lime": (0.0, 1.0, 0.0, 1.0),
"forest_green": (0.13, 0.55, 0.13, 1.0),
"dark_green": (0.0, 0.39, 0.0, 1.0),
"olive": (0.5, 0.5, 0.0, 1.0),
"teal": (0.0, 0.5, 0.5, 1.0),
"light_blue": (0.68, 0.85, 0.9, 1.0),
"sky_blue": (0.53, 0.81, 0.92, 1.0),
"cyan": (0.0, 1.0, 1.0, 1.0),
"navy": (0.0, 0.0, 0.5, 1.0),
"royal_blue": (0.25, 0.41, 0.88, 1.0),
"steel_blue": (0.27, 0.51, 0.71, 1.0),
"purple": (0.5, 0.0, 0.5, 1.0),
"magenta": (1.0, 0.0, 1.0, 1.0),
"violet": (0.93, 0.51, 0.93, 1.0),
"lavender": (0.90, 0.90, 0.98, 1.0),
"indigo": (0.29, 0.0, 0.51, 1.0),
"brown": (0.65, 0.16, 0.16, 1.0),
"saddle_brown": (0.55, 0.27, 0.07, 1.0),
"chocolate": (0.82, 0.41, 0.12, 1.0),
"tan": (0.82, 0.71, 0.55, 1.0),
"beige": (0.96, 0.96, 0.86, 1.0),
"coral": (1.0, 0.5, 0.31, 1.0),
"salmon": (0.98, 0.5, 0.45, 1.0),
"turquoise": (0.25, 0.88, 0.82, 1.0),
"aqua": (0.0, 1.0, 1.0, 1.0),
"plum": (0.87, 0.63, 0.87, 1.0),
"wheat": (0.96, 0.87, 0.70, 1.0),
}
from dataclasses import dataclass
@dataclass
class Texture:
color: tuple[float, float, float, float] = (1.0, 1.0, 1.0, 1.0)

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@ -1,17 +1,26 @@
import numpy as np
from konabot.plugins.marchtoy.texture import COLORS
class SkslFormatter:
class Formatter:
@staticmethod
def mat4(m: np.ndarray) -> str:
def float4(m: np.ndarray) -> str:
if m.shape != (4, 4):
m = np.identity(4)
v_0 = ", ".join([str(x) for x in m[0]])
v_1 = ", ".join([str(x) for x in m[1]])
v_2 = ", ".join([str(x) for x in m[2]])
v_3 = ", ".join([str(x) for x in m[3]])
v_0 = ", ".join([str(x) for x in m[:, 0]])
v_1 = ", ".join([str(x) for x in m[:, 1]])
v_2 = ", ".join([str(x) for x in m[:, 2]])
v_3 = ", ".join([str(x) for x in m[:, 3]])
return f"float4x4(float4({v_0}), float4({v_1}), float4({v_2}), float4({v_3}))"
@staticmethod
def vec4(m: np.ndarray) -> str:
if m.shape != (4, 4):
m = np.identity(4)
v_0 = ", ".join([str(x) for x in m[:, 0]])
v_1 = ", ".join([str(x) for x in m[:, 1]])
v_2 = ", ".join([str(x) for x in m[:, 2]])
v_3 = ", ".join([str(x) for x in m[:, 3]])
return f"mat4(vec4({v_0}), vec4({v_1}), vec4({v_2}), vec4({v_3}))"
"""
TODO: 除零出现 nan 情况的单独处理
@ -27,6 +36,22 @@ class ArgParser:
raise Exception(f"cannot parse {args}")
return default
@staticmethod
def as_vec2(
args: list[str], default: np.ndarray = np.array((0.0, 0.0))
) -> np.ndarray:
try:
if len(args) == 1:
x = float(args[0])
return np.array((x, x))
elif len(args) == 2:
x = float(args[0])
y = float(args[1])
return np.array((x, y))
except:
raise Exception(f"cannot parse {args}")
return default
@staticmethod
def as_vec3(
args: list[str], default: np.ndarray = np.array((0.0, 0.0, 0.0))

151
poetry.lock generated
View File

@ -1709,6 +1709,85 @@ type = "legacy"
url = "https://pypi.tuna.tsinghua.edu.cn/simple"
reference = "mirrors"
[[package]]
name = "glcontext"
version = "3.0.0"
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]
[package.dependencies]
glcontext = ">=3.0.0"
[package.extras]
headless = ["glcontext (>=3.0.0)"]
[package.source]
type = "legacy"
url = "https://pypi.tuna.tsinghua.edu.cn/simple"
reference = "mirrors"
[[package]]
name = "msgpack"
version = "1.1.2"
@ -5376,4 +5525,4 @@ reference = "mirrors"
[metadata]
lock-version = "2.1"
python-versions = ">=3.12,<4.0"
content-hash = "cb843d7ddb9458a0c0fd43f254b0362a05c0a017cf1df1d855d34caa98f4d10b"
content-hash = "ce664db91fb8047d071f8d47890cd053412a961e594db41953345e87bc34c64a"

View File

@ -39,6 +39,7 @@ dependencies = [
"aiosignal (>=1.4.0,<2.0.0)",
"pytest-mock (>=3.15.1,<4.0.0)",
"skia-python (>=144.0.post2,<145.0)",
"moderngl (>=5.12.0,<6.0.0)",
]
[tool.poetry]

View File

@ -0,0 +1,17 @@
import sys
from pathlib import Path
PLUGIN_DIR = Path(__file__).resolve().parents[1] / "konabot" / "plugins" / "marchtoy"
if str(PLUGIN_DIR) not in sys.path:
sys.path.insert(0, str(PLUGIN_DIR))
from obj import Transform
def test_translate_expression_puts_offset_in_matrix_column():
transform = Transform().translate(1.0, 2.0, 3.0)
expr = transform.p_expr()
assert "float4(-1.0, -2.0, -3.0, 1.0)" in expr